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/dports/devel/xparam/xparam-1.22/tests/test_res.dl_cmp/
H A Dtest19_out.res2 avalanche = vector<string>(["a","b"])
6 avalanche = vector<string>(["c","d"])
10 avalanche = vector<string>(["c","d"])
16 avalanche = vector<string>(["c","d"])
23 avalanche = vector<string>(["c","d"])
28 avalanche = vector<string>(["c","d"])
34 avalanche = vector<string>(["c", ...
39 avalanche = vector<string>(["c","d"])
45 avalanche = vector<string>(["c","d"])
50 avalanche = vector<string>(["c","d"])
[all …]
H A Dtest18_out.res3 vs = vector<string>(["a"])
11 vs = vector<string>(["a","b"])
14 vs = vector<string>(["a b"])
20 vs = vector<string>(["a :"])
26 vs = vector<string>([":"])
38 vs = vector<string>(["a"])
41 vs = vector<string>(["a","b"])
44 vs = vector<string>(["a:","b:"])
47 vs = vector<string>(["a b"])
53 vs = vector<string>(["/my dir/my file - unix_version.txt"])
[all …]
/dports/devel/xparam/xparam-1.22/tests/test_res.win_cmp/
H A Dtest19_out.res2 avalanche = vector<string>(["a","b"])
6 avalanche = vector<string>(["c","d"])
10 avalanche = vector<string>(["c","d"])
16 avalanche = vector<string>(["c","d"])
23 avalanche = vector<string>(["c","d"])
28 avalanche = vector<string>(["c","d"])
34 avalanche = vector<string>(["c", ...
39 avalanche = vector<string>(["c","d"])
45 avalanche = vector<string>(["c","d"])
50 avalanche = vector<string>(["c","d"])
[all …]
H A Dtest18_out.res3 vs = vector<string>(["a"])
11 vs = vector<string>(["a","b"])
14 vs = vector<string>(["a b"])
20 vs = vector<string>(["a :"])
26 vs = vector<string>([":"])
38 vs = vector<string>(["a"])
41 vs = vector<string>(["a","b"])
44 vs = vector<string>(["a:","b:"])
47 vs = vector<string>(["a b"])
53 vs = vector<string>(["/my dir/my file - unix_version.txt"])
[all …]
/dports/devel/xparam/xparam-1.22/tests/test_res.no_dl_cmp/
H A Dtest19_out.res2 avalanche = vector<string>(["a","b"])
6 avalanche = vector<string>(["c","d"])
10 avalanche = vector<string>(["c","d"])
16 avalanche = vector<string>(["c","d"])
23 avalanche = vector<string>(["c","d"])
28 avalanche = vector<string>(["c","d"])
34 avalanche = vector<string>(["c", ...
39 avalanche = vector<string>(["c","d"])
45 avalanche = vector<string>(["c","d"])
50 avalanche = vector<string>(["c","d"])
[all …]
H A Dtest18_out.res3 vs = vector<string>(["a"])
11 vs = vector<string>(["a","b"])
14 vs = vector<string>(["a b"])
20 vs = vector<string>(["a :"])
26 vs = vector<string>([":"])
38 vs = vector<string>(["a"])
41 vs = vector<string>(["a","b"])
44 vs = vector<string>(["a:","b:"])
47 vs = vector<string>(["a b"])
53 vs = vector<string>(["/my dir/my file - unix_version.txt"])
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/common/
H A Dutil.qh12 // NOTE: s IS allowed to be a tempstring
15 void wordwrap_sprint(entity to, string s, float l);
30 // converts a number to a string with the indicated number of decimals
36 // unzone the string, and return it as tempstring. Safe to be called on string_null
77 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
96 vector mi_picmin; // adjusted mins that map to the picture (square)
97 vector mi_picmax; // adjusted maxs that map to the picture (square)
115 string rgb_to_hexcolor(vector rgb);
196 …model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is t…
246 // checks whether f'(x) = 0 anywhere from 0 to 1
[all …]
/dports/math/py-pystan/pystan-2.19.0.0/pystan/
H A Dstan_fit.pxd18 ctypedef map[string, pair[vector[double], vector[size_t]]] vars_r_t
19 ctypedef map[string, pair[vector[int], vector[size_t]]] vars_i_t
44 bool update_param_oi(vector[string] pars)
53 vector[string] param_names()
54 vector[string] param_names_oi()
57 vector[string] param_fnames_oi()
122 map[string, pair[vector[int], vector[size_t] ] ] init_vars_i
140 vector[string] chain_names
143 vector[string] mean_par_names
147 vector[string] sampler_param_names
[all …]
/dports/games/qccx/qccx-1.0.0/
H A Ddefs.qc33 float serverflags; // propagated from level to level, used to
124 .vector mins, maxs; // bounding box extents reletive to origin
150 .vector view_ofs; // add to origin to get eye point
208 .string noise, noise1, noise2, noise3; // contains names of wavs to play
270 float MSG_INIT = 3; // write to the init string
279 void(entity e, vector min, vector max) setsize = #4;
284 vector(vector v) normalize = #9;
309 string(vector v) vtos = #27;
334 vector(vector v) vectoangles = #51;
345 void(float to, string s) WriteString = #58;
[all …]
/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Dcsprogsdefs.qc113 .vector mins, maxs; // bounding box extents reletive to origin
358 string(vector v) vtos = #27;
434 vector(string) stov = #117;
476 vector(string picname) draw_getimagesize = #318;
479 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring =…
480 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic = #322;
485 vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorco…
937 float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vect…
938 vector drawgetimagesize(string pic) = #318;
1372 // get the vector from the eyeball to the target
[all …]
H A Dprogsdefs.qc24 // needs to catch everything.
33 float serverflags; // propagated from level to level, used to
125 .vector mins, maxs; // bounding box extents reletive to origin
151 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
392 float MSG_INIT = 3; // write to the init string
408 vector(vector v) normalize = #9;
433 string(vector v) vtos = #27;
458 vector(vector v) vectoangles = #51;
469 void(float to, string s, ...) WriteString = #58;
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/
H A Dcsprogsdefs.qc113 .vector mins, maxs; // bounding box extents reletive to origin
358 string(vector v) vtos = #27;
435 vector(string) stov = #117;
477 vector(string picname) draw_getimagesize = #318;
481 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic_builti…
486 vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorco…
618 vector gecko_get_texture_extent( string name ) = #493;
938 float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vect…
939 vector drawgetimagesize(string pic) = #318;
1375 // get the vector from the eyeball to the target
[all …]
H A Dprogsdefs.qc24 // needs to catch everything.
33 float serverflags; // propagated from level to level, used to
125 .vector mins, maxs; // bounding box extents reletive to origin
151 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
392 float MSG_INIT = 3; // write to the init string
408 vector(vector v) normalize = #9;
433 string(vector v) vtos = #27;
458 vector(vector v) vectoangles = #51;
469 void(float to, string s, ...) WriteString = #58;
[all …]
/dports/games/darkplaces/darkplaces/dpdefs/
H A Dcsprogsdefs.qc113 .vector mins, maxs; // bounding box extents reletive to origin
358 string(vector v) vtos = #27;
434 vector(string) stov = #117;
476 vector(string picname) draw_getimagesize = #318;
479 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring =…
480 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic = #322;
485 vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorco…
937 float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vect…
938 vector drawgetimagesize(string pic) = #318;
1372 // get the vector from the eyeball to the target
[all …]
H A Dprogsdefs.qc24 // needs to catch everything.
33 float serverflags; // propagated from level to level, used to
125 .vector mins, maxs; // bounding box extents reletive to origin
151 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
392 float MSG_INIT = 3; // write to the init string
408 vector(vector v) normalize = #9;
433 string(vector v) vtos = #27;
458 vector(vector v) vectoangles = #51;
469 void(float to, string s, ...) WriteString = #58;
[all …]
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Dcsprogsdefs.qc113 .vector mins, maxs; // bounding box extents reletive to origin
358 string(vector v) vtos = #27;
434 vector(string) stov = #117;
475 vector(string picname) draw_getimagesize = #318;
478 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring =…
479 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic = #322;
484 vector(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorco…
936 float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vect…
937 vector drawgetimagesize(string pic) = #318;
1379 // get the vector from the eyeball to the target
[all …]
H A Dprogsdefs.qc24 // needs to catch everything.
33 float serverflags; // propagated from level to level, used to
125 .vector mins, maxs; // bounding box extents reletive to origin
151 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
392 float MSG_INIT = 3; // write to the init string
408 vector(vector v) normalize = #9;
433 string(vector v) vtos = #27;
458 vector(vector v) vectoangles = #51;
469 void(float to, string s, ...) WriteString = #58;
[all …]
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/menu/
H A Dgraphic.qh4 // This file belongs to dpmod/darkplaces
25 // convert from menu coords to gfx coords
27 // convert from gfx coords to console coords
29 // convert from console coords to gfx coords
31 // convert to menu coords
34 string(string pic_name, float complain) gfx_loadpic;
40 void(vector position, string text, vector scale, vector rgb, float alpha, float flag)
43 void(vector position, string pic_name, vector size, vector rgb, float alpha, float flag)
56 void(vector position, string text, vector scale, vector rgb, float alpha, float flag)
59 void(vector position, string pic_name, vector size, vector rgb, float alpha, float flag)
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/common/minigames/
H A Dcl_minigames.qh4 // \note macro to pass by reference pos and mySize
23 // \note macro to pass by reference pos and mySize
31 void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture);
33 // Normalize (2D vector) v to relative coordinate inside pos mySize
48 vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
55 string text, vector fontsize, float theAlpha, int drawflags, float align );
58 void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
62 void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
66 void minigame_drawpic_centered( vector pos, string texture, vector sz,
70 string minigame_texture(string name);
[all …]
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/src/maya/
H A Das_maya_setRange.osl10 // Permission is hereby granted, free of charge, to any person obtaining a copy
11 // of this software and associated documentation files (the "Software"), to deal
13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 // copies of the Software, and to permit persons to whom the Software is
15 // furnished to do so, subject to the following conditions:
37 vector in_value = vector(0)
43 vector in_min = vector(0)
49 vector in_max = vector(0)
55 vector in_oldMin = vector(0)
61 vector in_oldMax = vector(0)
[all …]
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/
H A Dstdosl.h262 normal transform (string from, string to, normal p) BUILTIN;
263 vector transform (string from, string to, vector p) BUILTIN;
264 point transform (string from, string to, point p) BUILTIN;
265 normal transform (string to, normal p) { return transform("common",to,p); } in transform() argument
266 vector transform (string to, vector p) { return transform("common",to,p); } in transform() argument
267 point transform (string to, point p) { return transform("common",to,p); } in transform() argument
305 color transformc (string to, color x) in transformc() argument
346 if (to == "rgb" || to == "RGB") in transformc()
348 else if (to == "hsv") in transformc()
350 else if (to == "hsl") in transformc()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Ddefs.qc125 .vector mins, maxs; // bounding box extents reletive to origin
153 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
400 float MSG_INIT = 3; // write to the init string
605 void(entity e, vector min, vector max) setsize = #4;
610 vector(vector v) normalize = #9;
635 string(vector v) vtos = #27;
671 void(float to, string s) WriteString = #58;
688 void(vector pos, string samp, float vol, float atten) ambientsound = #74;
700 float(string s) stof = #81; // convert string to float
[all …]
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Ddefs.qc125 .vector mins, maxs; // bounding box extents reletive to origin
153 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
400 float MSG_INIT = 3; // write to the init string
605 void(entity e, vector min, vector max) setsize = #4;
610 vector(vector v) normalize = #9;
635 string(vector v) vtos = #27;
671 void(float to, string s) WriteString = #58;
688 void(vector pos, string samp, float vol, float atten) ambientsound = #74;
700 float(string s) stof = #81; // convert string to float
[all …]
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Ddefs.qc125 .vector mins, maxs; // bounding box extents reletive to origin
153 .vector view_ofs; // add to origin to get eye point
209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
400 float MSG_INIT = 3; // write to the init string
605 void(entity e, vector min, vector max) setsize = #4;
610 vector(vector v) normalize = #9;
635 string(vector v) vtos = #27;
671 void(float to, string s) WriteString = #58;
688 void(vector pos, string samp, float vol, float atten) ambientsound = #74;
700 float(string s) stof = #81; // convert string to float
[all …]
/dports/games/qcc/send/v101qc/
H A Ddefs.qc24 // needs to catch everything.
33 float serverflags; // propagated from level to level, used to
124 .vector mins, maxs; // bounding box extents reletive to origin
150 .vector view_ofs; // add to origin to get eye point
208 .string noise, noise1, noise2, noise3; // contains names of wavs to play
390 float MSG_INIT = 3; // write to the init string
570 vector(vector v) normalize = #9;
595 string(vector v) vtos = #27;
620 vector(vector v) vectoangles = #51;
631 void(float to, string s) WriteString = #58;
[all …]

12345678910>>...1831