Searched refs:strungOutTicks (Results 1 – 2 of 2) sorted by relevance
446 std::vector<Uint32> strungOutTicks; member in AchievementObserver::PlayerAchievements
4533 playerAchievements[i].strungOutTicks.clear(); in updateOnLevelChange()4844 playerAchievements[player].strungOutTicks.push_back(ticks); in updatePlayerAchievement()4845 if ( playerAchievements[player].strungOutTicks.size() >= 10 ) in updatePlayerAchievement()4847 …Uint32 timePassed = playerAchievements[player].strungOutTicks.at(playerAchievements[player].strung… in updatePlayerAchievement()4848 timePassed -= playerAchievements[player].strungOutTicks.at(0); in updatePlayerAchievement()4855 while ( playerAchievements[player].strungOutTicks.size() >= 10 ) in updatePlayerAchievement()4857 auto it = playerAchievements[player].strungOutTicks.begin(); in updatePlayerAchievement()4858 playerAchievements[player].strungOutTicks.erase(it); in updatePlayerAchievement()4969 playerAchievements[i].strungOutTicks.clear(); in clearPlayerAchievementData()