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Searched refs:sts_pct_always_gray (Results 1 – 10 of 10) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dst_stuff.h98 extern int sts_pct_always_gray;// status percents do not change colors
H A Dst_lib.c44 int sts_pct_always_gray; // killough 2/21/98: always gray %'s? bug or feature? variable
233 sts_pct_always_gray ? CR_GRAY : cm, in STlib_updatePercent()
H A Dm_misc.c255 {"sts_pct_always_gray",{&sts_pct_always_gray},{0},0,1, // 2/23/98 chg default
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dst_stuff.h98 extern int sts_pct_always_gray;// status percents do not change colors
H A Dst_lib.c44 int sts_pct_always_gray; // killough 2/21/98: always gray %'s? bug or feature? variable
228 sts_pct_always_gray ? CR_GRAY : cm, in STlib_updatePercent()
H A Dm_misc.c242 {"sts_pct_always_gray",{&sts_pct_always_gray, NULL},{0, NULL},0,1, // 2/23/98 chg default
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dst_stuff.h104 extern int sts_pct_always_gray;// status percents do not change colors
H A Dst_lib.c44 int sts_pct_always_gray; // killough 2/21/98: always gray %'s? bug or feature? variable
233 sts_pct_always_gray ? CR_GRAY : cm, in STlib_updatePercent()
H A Dhu_stuff.c1952 if (sts_pct_always_gray) in HU_widget_build_medict_percent()
1979 if (sts_pct_always_gray) in HU_widget_build_armor_percent()
H A Dm_misc.c322 {"sts_pct_always_gray",{&sts_pct_always_gray},{0},0,1, // 2/23/98 chg default