Searched refs:studiolight_intensity (Results 1 – 9 of 9) sorted by relevance
26 studiolight_intensity(1.0f), in BlenderViewportParameters()42 studiolight_intensity = b_v3d.shading().studiolight_intensity(); in BlenderViewportParameters()54 studiolight_intensity != other.studiolight_intensity || in modified()
35 float studiolight_intensity; variable
1375 mix_intensity->color2 = make_float3(new_viewport_parameters.studiolight_intensity, in sync_world()1376 new_viewport_parameters.studiolight_intensity, in sync_world()1377 new_viewport_parameters.studiolight_intensity); in sync_world()
232 DRW_shgroup_uniform_float_copy(grp, "studioLightIntensity", shading->studiolight_intensity); in EEVEE_lookdev_cache_init()254 g_data->studiolight_intensity != shading->studiolight_intensity || in EEVEE_lookdev_cache_init()262 g_data->studiolight_intensity = shading->studiolight_intensity; in EEVEE_lookdev_cache_init()
953 float studiolight_intensity; member
47 .studiolight_intensity = 1.0f, \
174 float studiolight_intensity; member
173 copy_v3_fl(world_light, v3d->shading.studiolight_intensity); in GPENCIL_engine_init()
4297 v3d->shading.studiolight_intensity = 1.0f; in blo_do_versions_280()