Home
last modified time | relevance | path

Searched refs:stunned (Results 1 – 25 of 1150) sorted by relevance

12345678910>>...46

/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/units/
H A DBrawler.cfg85 status=stunned
95 male_text= _ "stunned"
96 female_text= _ "female^stunned"
132 status=stunned
137 {VARIABLE unit.status.stunned yes}
142 male_text= _ "stunned"
143 female_text= _ "female^stunned"
174 status=stunned
176 variable=stunned
180 array=stunned
[all …]
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_bomber/
H A Dplayer.gd8 export var stunned = false
38 if stunned:
65 if stunned:
66 new_anim = "stunned"
78 stunned = true
81 if stunned:
90 stunned = false
H A Dplayer.tscn28 resource_name = "stunned"
55 tracks/2/path = NodePath(".:stunned")
153 anims/stunned = SubResource( 3 )
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/Qt4/
H A Dqt4stat.cpp62 stunned(this,"Stunned"), in NetHackQtStatusWindow()
112 stunned.setIcon(p_stunned); in NetHackQtStatusWindow()
161 statbox->addWidget(&stunned); in NetHackQtStatusWindow()
200 stunned.setFont(normal); in doUpdate()
293 stunned.setGeometry(x,y,iw,lh); x+=iw;
347 stunned.dissipateHighlight(); in fadeHighlighting()
421 if (Stunned) stunned.show(); else stunned.hide(); in updateStats()
527 stunned.highlightWhenChanging(); in updateStats()
H A Dqt4stat.h87 NetHackQtLabelledIcon stunned; variable
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/win/Qt4/
H A Dqt4stat.cpp62 stunned(this,"Stunned"), in NetHackQtStatusWindow()
112 stunned.setIcon(p_stunned); in NetHackQtStatusWindow()
161 statbox->addWidget(&stunned); in NetHackQtStatusWindow()
200 stunned.setFont(normal); in doUpdate()
293 stunned.setGeometry(x,y,iw,lh); x+=iw;
347 stunned.dissipateHighlight(); in fadeHighlighting()
421 if (Stunned) stunned.show(); else stunned.hide(); in updateStats()
527 stunned.highlightWhenChanging(); in updateStats()
H A Dqt4stat.h87 NetHackQtLabelledIcon stunned; variable
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/
H A D_main.cfg86 if u.status.stunned then
87 table.insert(s, { "element", { image = "misc/stunned-status-icon.png",
88 … tooltip = _"stunned: This unit is stunned. It cannot enforce its Zone of Control."
/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/dragonstar/starfarers_handbook/
H A Dstarfarershb_equip_weap_melee.lst7 …DAMAGE:1d6 RANGE:0 SIZE:S SOURCEPAGE:p.103 SPROP:Fort save DC15 or stunned 1 round, electric…
8 …DAMAGE:1d6 RANGE:0 SIZE:S SOURCEPAGE:p.103 SPROP:Fort save DC15 or stunned 1 round, electric…
/dports/games/hs-scroll/scroll-1.20180421/
H A DTODO22 "I think I went into a dream while stunned, and came out permenantly
23 stunned." -- tmp/filehgwH0C on clam
/dports/games/xnethack/xNetHack-xnh6.1/win/Qt/
H A Dqt_stat.cpp133 stunned(this,"Stun"), // minor conditions in NetHackQtStatusWindow()
212 stunned.setIcon(p_stunned); in NetHackQtStatusWindow()
318 condbox->addWidget(&stunned); in NetHackQtStatusWindow()
372 stunned.setFont(normal); in doUpdate()
472 stunned.setGeometry(x,y,iw,lh); x+=iw;
532 stunned.dissipateHighlight(); in fadeHighlighting()
783 if (Stunned) ++k, stunned.show(); else stunned.hide(); in updateStats()
985 stunned.highlightWhenChanging(); in updateStats()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAICheats.cpp387 bool stunned = false; in IsUnitParalyzed() local
391 stunned = unit->IsStunned(); in IsUnitParalyzed()
394 return stunned; in IsUnitParalyzed()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/lua/
H A Dtheme.lua18 if u.status.stunned then
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_mecha/
H A Dfuturemecha_feats.lst24stunned for 2d4 rounds. The stunned mecha automatically drops what it is holding and can take no a…
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Denergy_drainer.c42 static void stunned(void);
173 self->action = &stunned; in takeDamage()
223 static void stunned() in stunned() function
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/scenarios/
H A D09_Epilogue.cfg14 … story= _ "The rest of the battle was a blur. The shock of what had happened stunned everybody."
17 …esnoth under the cover of night. The spectacle of Halstead’s destruction stunned them into a daze …
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.h44 stunned = 7, // Just been hit. enumerator
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/data/
H A Ddeinterlace_discard.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_blend.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_blend_2x.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_yadif.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_discard_2x.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_linear.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_linear_2x.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
H A Ddeinterlace_yadif_2x.effect2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>

12345678910>>...46