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Searched refs:subBones (Results 1 – 8 of 8) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DProcessHelper.cpp358 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
367 subBones[a]++; in MakeSubmesh()
373 if(subBones[a]>0) { in MakeSubmesh()
385 if(subBones[a]==0) { in MakeSubmesh()
395 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DProcessHelper.cpp378 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
387 subBones[a]++; in MakeSubmesh()
393 if(subBones[a]>0) { in MakeSubmesh()
405 if(subBones[a]==0) { in MakeSubmesh()
415 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DProcessHelper.cpp326 std::vector<unsigned int> subBones(pMesh->mNumBones, 0); in MakeSubmesh() local
335 subBones[a]++; in MakeSubmesh()
341 if (subBones[a] > 0) { in MakeSubmesh()
353 if (subBones[a] == 0) { in MakeSubmesh()
363 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DProcessHelper.cpp384 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
393 subBones[a]++; in MakeSubmesh()
399 if(subBones[a]>0) { in MakeSubmesh()
411 if(subBones[a]==0) { in MakeSubmesh()
421 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DProcessHelper.cpp386 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
395 subBones[a]++; in MakeSubmesh()
401 if(subBones[a]>0) { in MakeSubmesh()
413 if(subBones[a]==0) { in MakeSubmesh()
423 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp386 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
395 subBones[a]++; in MakeSubmesh()
401 if(subBones[a]>0) { in MakeSubmesh()
413 if(subBones[a]==0) { in MakeSubmesh()
423 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp386 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
395 subBones[a]++; in MakeSubmesh()
401 if(subBones[a]>0) { in MakeSubmesh()
413 if(subBones[a]==0) { in MakeSubmesh()
423 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DProcessHelper.cpp385 std::vector<unsigned int> subBones(pMesh->mNumBones,0); in MakeSubmesh() local
394 subBones[a]++; in MakeSubmesh()
400 if(subBones[a]>0) { in MakeSubmesh()
412 if(subBones[a]==0) { in MakeSubmesh()
422 newBone->mWeights = new aiVertexWeight[subBones[a]]; in MakeSubmesh()