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Searched refs:subMeshFaces (Results 1 – 24 of 24) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/
H A DSplitByBoneCountProcess.cpp179 std::vector<unsigned int> subMeshFaces; in SplitMesh() local
180 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
229 subMeshFaces.push_back( a); in SplitMesh()
247 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh()
269 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
272 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
274 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSplitByBoneCountProcess.cpp177 std::vector<unsigned int> subMeshFaces; in SplitMesh() local
178 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
227 subMeshFaces.push_back( a); in SplitMesh()
245 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh()
267 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
270 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
272 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
H A DProcessHelper.cpp298 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
304 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
307 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
323 oMesh->mNumFaces = subMeshFaces.size(); in MakeSubmesh()
349 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h333 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DSplitByBoneCountProcess.cpp179 std::vector<unsigned int> subMeshFaces; in SplitMesh() local
180 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
229 subMeshFaces.push_back( a); in SplitMesh()
247 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh()
269 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
272 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
274 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DSplitByBoneCountProcess.cpp179 std::vector<unsigned int> subMeshFaces; in SplitMesh() local
180 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
229 subMeshFaces.push_back( a); in SplitMesh()
247 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh()
269 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
272 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
274 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSplitByBoneCountProcess.cpp178 std::vector<unsigned int> subMeshFaces; in SplitMesh() local
179 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
228 subMeshFaces.push_back( a); in SplitMesh()
246 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh()
268 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
271 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
273 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
H A DProcessHelper.cpp299 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
305 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
308 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
324 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh()
350 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h334 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSplitByBoneCountProcess.cpp175 std::vector<size_t> subMeshFaces; in SplitMesh() local
176 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
225 subMeshFaces.push_back( a); in SplitMesh()
243 newMesh->mNumFaces = subMeshFaces.size(); in SplitMesh()
265 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
268 for( size_t a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
270 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
H A DProcessHelper.cpp272 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
278 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
281 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
297 oMesh->mNumFaces = subMeshFaces.size(); in MakeSubmesh()
323 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h316 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSplitByBoneCountProcess.cpp176 std::vector<size_t> subMeshFaces; in SplitMesh() local
177 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
226 subMeshFaces.push_back( a); in SplitMesh()
244 newMesh->mNumFaces = subMeshFaces.size(); in SplitMesh()
266 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
269 for( size_t a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
271 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
H A DProcessHelper.cpp292 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
298 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
301 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
317 oMesh->mNumFaces = subMeshFaces.size(); in MakeSubmesh()
343 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h333 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DSplitByBoneCountProcess.cpp196 std::vector<unsigned int> subMeshFaces; in SplitMesh() local
197 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh()
245 subMeshFaces.push_back( a); in SplitMesh()
265 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh()
293 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh()
296 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh()
298 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
H A DProcessHelper.cpp241 aiMesh *MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
246 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
249 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
265 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh()
291 const aiFace &srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h332 aiMesh *MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DProcessHelper.cpp300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
306 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
309 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
325 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh()
351 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
306 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
309 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
325 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh()
351 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument
306 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh()
309 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh()
325 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh()
351 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
H A DProcessHelper.h335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…