/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | SplitByBoneCountProcess.cpp | 179 std::vector<unsigned int> subMeshFaces; in SplitMesh() local 180 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 229 subMeshFaces.push_back( a); in SplitMesh() 247 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh() 269 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 272 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 274 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SplitByBoneCountProcess.cpp | 177 std::vector<unsigned int> subMeshFaces; in SplitMesh() local 178 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 227 subMeshFaces.push_back( a); in SplitMesh() 245 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh() 267 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 270 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 272 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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H A D | ProcessHelper.cpp | 298 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 304 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 307 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 323 oMesh->mNumFaces = subMeshFaces.size(); in MakeSubmesh() 349 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 333 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | SplitByBoneCountProcess.cpp | 179 std::vector<unsigned int> subMeshFaces; in SplitMesh() local 180 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 229 subMeshFaces.push_back( a); in SplitMesh() 247 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh() 269 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 272 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 274 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | SplitByBoneCountProcess.cpp | 179 std::vector<unsigned int> subMeshFaces; in SplitMesh() local 180 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 229 subMeshFaces.push_back( a); in SplitMesh() 247 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh() 269 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 272 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 274 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SplitByBoneCountProcess.cpp | 178 std::vector<unsigned int> subMeshFaces; in SplitMesh() local 179 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 228 subMeshFaces.push_back( a); in SplitMesh() 246 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh() 268 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 271 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 273 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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H A D | ProcessHelper.cpp | 299 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 305 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 308 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 324 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh() 350 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 334 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | SplitByBoneCountProcess.cpp | 175 std::vector<size_t> subMeshFaces; in SplitMesh() local 176 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 225 subMeshFaces.push_back( a); in SplitMesh() 243 newMesh->mNumFaces = subMeshFaces.size(); in SplitMesh() 265 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 268 for( size_t a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 270 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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H A D | ProcessHelper.cpp | 272 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 278 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 281 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 297 oMesh->mNumFaces = subMeshFaces.size(); in MakeSubmesh() 323 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 316 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SplitByBoneCountProcess.cpp | 176 std::vector<size_t> subMeshFaces; in SplitMesh() local 177 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 226 subMeshFaces.push_back( a); in SplitMesh() 244 newMesh->mNumFaces = subMeshFaces.size(); in SplitMesh() 266 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 269 for( size_t a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 271 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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H A D | ProcessHelper.cpp | 292 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 298 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 301 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 317 oMesh->mNumFaces = subMeshFaces.size(); in MakeSubmesh() 343 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 333 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | SplitByBoneCountProcess.cpp | 196 std::vector<unsigned int> subMeshFaces; in SplitMesh() local 197 subMeshFaces.reserve( pMesh->mNumFaces); in SplitMesh() 245 subMeshFaces.push_back( a); in SplitMesh() 265 newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in SplitMesh() 293 newMesh->mFaces = new aiFace[subMeshFaces.size()]; in SplitMesh() 296 for( unsigned int a = 0; a < subMeshFaces.size(); ++a ) in SplitMesh() 298 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in SplitMesh()
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H A D | ProcessHelper.cpp | 241 aiMesh *MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 246 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 249 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 265 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh() 291 const aiFace &srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 332 aiMesh *MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 306 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 309 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 325 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh() 351 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 306 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 309 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 325 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh() 351 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() argument 306 size_t numSubFaces = subMeshFaces.size(); in MakeSubmesh() 309 const aiFace &f = pMesh->mFaces[subMeshFaces[i]]; in MakeSubmesh() 325 oMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); in MakeSubmesh() 351 const aiFace& srcFace = pMesh->mFaces[subMeshFaces[a]]; in MakeSubmesh()
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H A D | ProcessHelper.h | 335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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