Searched refs:sun_disc (Results 1 – 11 of 11) sorted by relevance
45 tex->sun_disc = true; in node_shader_init_tex_sky()222 nodeSetSocketAvailability(sockVector, !(tex->sky_model == 2 && tex->sun_disc == 1)); in node_shader_update_sky()
54 texture sun_disc.png 2d 0
140 bool sun_disc = (angular_diameter >= 0.0f); in sky_radiance_nishita() local154 if (sun_disc && sun_dir_angle < half_angular) { in sky_radiance_nishita()
137 int sun_disc = angular_diameter > 0;152 if (sun_dir_angle < half_angular && sun_disc == 1) {
850 char sun_disc; member
303 * :class:`bpy.types.ShaderNodeTexSky.sun_disc`
817 sky->sun_disc = b_sky_node.sun_disc(); in add_node()
468 tex->sun_disc = true; in blo_do_versions_290()
171 bool sun_disc; variable
614 if (sky->type == NODE_SKY_NISHITA && sky->sun_disc) { in device_update_background()
750 bool sun_disc, in sky_texture_precompute_nishita() argument779 sunsky->nishita_data[8] = sun_disc ? sun_size : -1.0f; in sky_texture_precompute_nishita()798 SOCKET_BOOLEAN(sun_disc, "Sun Disc", true); in NODE_DEFINE()836 sun_disc, in compile()932 sun_disc, in compile()