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Searched refs:support_depth_texture (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp1520 if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { in _update_shader()
4718 if (config.support_depth_texture) { in _render_target_allocate()
4745 if (config.support_depth_texture) { in _render_target_allocate()
4985 if (config.support_depth_texture) { in _render_target_allocate()
5053 if (config.support_depth_texture) { in _render_target_clear()
5285 if (config.support_depth_texture) { in render_target_set_external_texture()
5952 config.support_depth_texture = true; in initialize()
5957 …config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.… in initialize()
5958 config.use_rgba_3d_shadows = !config.support_depth_texture; in initialize()
5990 if (config.support_depth_texture) { in initialize()
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H A Drasterizer_storage_gles2.h92 bool support_depth_texture; member
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp1520 if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { in _update_shader()
4718 if (config.support_depth_texture) { in _render_target_allocate()
4745 if (config.support_depth_texture) { in _render_target_allocate()
4985 if (config.support_depth_texture) { in _render_target_allocate()
5053 if (config.support_depth_texture) { in _render_target_clear()
5285 if (config.support_depth_texture) { in render_target_set_external_texture()
5952 config.support_depth_texture = true; in initialize()
5957 …config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.… in initialize()
5958 config.use_rgba_3d_shadows = !config.support_depth_texture; in initialize()
5990 if (config.support_depth_texture) { in initialize()
[all …]
H A Drasterizer_storage_gles2.h92 bool support_depth_texture; member