Searched refs:support_depth_texture (Results 1 – 4 of 4) sorted by relevance
1520 if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { in _update_shader()4718 if (config.support_depth_texture) { in _render_target_allocate()4745 if (config.support_depth_texture) { in _render_target_allocate()4985 if (config.support_depth_texture) { in _render_target_allocate()5053 if (config.support_depth_texture) { in _render_target_clear()5285 if (config.support_depth_texture) { in render_target_set_external_texture()5952 config.support_depth_texture = true; in initialize()5957 …config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.… in initialize()5958 config.use_rgba_3d_shadows = !config.support_depth_texture; in initialize()5990 if (config.support_depth_texture) { in initialize()[all …]
92 bool support_depth_texture; member