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Searched refs:supportedFullscreenModes (Results 1 – 2 of 2) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dfrontend.cpp1467 auto supportedFullscreenModes = wzSupportedWindowModes(); in seqWindowMode() local
1468 if (supportedFullscreenModes.empty()) { return; } in seqWindowMode()
1470 for (size_t i = 0; i < supportedFullscreenModes.size(); i++) in seqWindowMode()
1472 if (supportedFullscreenModes[i] == currentFullscreenMode) in seqWindowMode()
1482 …= seqCycle(currentFullscreenModePos, static_cast<size_t>(0), 1, supportedFullscreenModes.size() - … in seqWindowMode()
1483 success = wzChangeWindowMode(supportedFullscreenModes[currentFullscreenModePos]); in seqWindowMode()
1495 war_setWindowMode(supportedFullscreenModes[currentFullscreenModePos]); in seqWindowMode()
/dports/games/warzone2100/warzone2100/lib/sdl/
H A Dmain_sdl.cpp2276 auto supportedFullscreenModes = wzSupportedWindowModes(); in wzMainScreenSetup_CreateVideoWindow() local
2277 …if (std::find(supportedFullscreenModes.begin(), supportedFullscreenModes.end(), fullscreen) == sup… in wzMainScreenSetup_CreateVideoWindow()