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Searched refs:sv_bulletmarks (Results 1 – 7 of 7) sorted by relevance

/dports/games/quake2-psychomod/psychomod/
H A Dserver_dm.cfg8 set sv_bulletmarks 20
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_main.c63 cvar_t *sv_bulletmarks; variable
232 if (((int)sv_bulletmarks->value || (!deathmatch->value && !coop->value))) in ClientEndServerFrames()
H A Dp_view.c748 if ((int)sv_bulletmarks->value<=0) in SP_Bubble()
751 if (sv_bulletmarks->value <= bulletmarks) in SP_Bubble()
1537 if ((int)sv_bulletmarks->value<=0 || sv_serversideonly->value) in AddWaves()
1565 if (sv_bulletmarks->value <= bulletmarks) in AddWaves()
1927 if (((int)sv_bulletmarks->value || (!deathmatch->value && !coop->value))) in ClientEndServerFrame()
H A Dg_misc.c716 if ((int)sv_bulletmarks->value<=0) in FootPrint()
724 if (sv_bulletmarks->value <= bulletmarks) in FootPrint()
758 if ((int)sv_bulletmarks->value<=0) in BulletMark()
766 if (sv_bulletmarks->value <= bulletmarks) in BulletMark()
805 if ((int)sv_bulletmarks->value<=0) in BulletMarkSlow()
811 if (sv_bulletmarks->value <= bulletmarks) in BulletMarkSlow()
H A Dg_phys.c745 if (tr.fraction!=1 && (int)sv_bulletmarks->value>0) in SV_Physics_Toss()
751 if (sv_bulletmarks->value <= bulletmarks) in SV_Physics_Toss()
H A Dg_save.c195 sv_bulletmarks = gi.cvar ("sv_bulletmarks", "35", CVAR_SERVERINFO); in InitGame()
H A Dg_local.h587 extern cvar_t *sv_bulletmarks; //limit