Searched refs:sv_bulletmarks (Results 1 – 7 of 7) sorted by relevance
8 set sv_bulletmarks 20
63 cvar_t *sv_bulletmarks; variable232 if (((int)sv_bulletmarks->value || (!deathmatch->value && !coop->value))) in ClientEndServerFrames()
748 if ((int)sv_bulletmarks->value<=0) in SP_Bubble()751 if (sv_bulletmarks->value <= bulletmarks) in SP_Bubble()1537 if ((int)sv_bulletmarks->value<=0 || sv_serversideonly->value) in AddWaves()1565 if (sv_bulletmarks->value <= bulletmarks) in AddWaves()1927 if (((int)sv_bulletmarks->value || (!deathmatch->value && !coop->value))) in ClientEndServerFrame()
716 if ((int)sv_bulletmarks->value<=0) in FootPrint()724 if (sv_bulletmarks->value <= bulletmarks) in FootPrint()758 if ((int)sv_bulletmarks->value<=0) in BulletMark()766 if (sv_bulletmarks->value <= bulletmarks) in BulletMark()805 if ((int)sv_bulletmarks->value<=0) in BulletMarkSlow()811 if (sv_bulletmarks->value <= bulletmarks) in BulletMarkSlow()
745 if (tr.fraction!=1 && (int)sv_bulletmarks->value>0) in SV_Physics_Toss()751 if (sv_bulletmarks->value <= bulletmarks) in SV_Physics_Toss()
195 sv_bulletmarks = gi.cvar ("sv_bulletmarks", "35", CVAR_SERVERINFO); in InitGame()
587 extern cvar_t *sv_bulletmarks; //limit