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Searched refs:sv_fall (Results 1 – 5 of 5) sorted by relevance

/dports/games/quake2-psychomod/psychomod/
H A Dserver_dm.cfg59 set sv_fall 0.25
73 //set sv_fall 0.5
87 //set sv_fall 0.25
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_main.c62 cvar_t *sv_fall; variable
H A Dp_view.c623 if (sv_fall->value>0) in P_FallingDamage()
624 deltamax= 20 * 1/sv_fall->value; in P_FallingDamage()
697 damage*= sv_fall->value * 5; in P_FallingDamage()
H A Dg_save.c199 sv_fall = gi.cvar ("sv_fall", "1", CVAR_SERVERINFO); in InitGame()
H A Dg_local.h584 extern cvar_t *sv_fall;