Searched refs:sv_fall (Results 1 – 5 of 5) sorted by relevance
59 set sv_fall 0.2573 //set sv_fall 0.587 //set sv_fall 0.25
62 cvar_t *sv_fall; variable
623 if (sv_fall->value>0) in P_FallingDamage()624 deltamax= 20 * 1/sv_fall->value; in P_FallingDamage()697 damage*= sv_fall->value * 5; in P_FallingDamage()
199 sv_fall = gi.cvar ("sv_fall", "1", CVAR_SERVERINFO); in InitGame()
584 extern cvar_t *sv_fall;