Searched refs:sv_itemrotate (Results 1 – 4 of 4) sorted by relevance
64 set sv_itemrotate 078 //set sv_itemrotate 092 //set sv_itemrotate 0
79 cvar_t *sv_itemrotate; variable218 if (!sv_itemrotate->value) in ClientEndServerFrames()
213 sv_itemrotate = gi.cvar ("sv_itemrotate", "1", CVAR_SERVERINFO); in InitGame()
602 extern cvar_t *sv_itemrotate;