Searched refs:sv_laser_type (Results 1 – 5 of 5) sorted by relevance
11 set sv_laser_type 1
64 cvar_t *sv_laser_type; variable
1050 if (sv_laser_type->value>0) in weapon_fire_laser_bfg()1235 if (sv_laser_type->value==2||sv_laser_type->value==3) in weapon_fire_laser()1273 } else if (sv_laser_type->value!=1) { in weapon_fire_laser()1277 if (sv_laser_type->value==1||sv_laser_type->value==3) in weapon_fire_laser()
197 sv_laser_type = gi.cvar ("sv_laser_type", "2", CVAR_SERVERINFO); in InitGame()
585 extern cvar_t *sv_laser_type;