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Searched refs:sv_laser_type (Results 1 – 5 of 5) sorted by relevance

/dports/games/quake2-psychomod/psychomod/
H A Dserver_dm.cfg11 set sv_laser_type 1
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_main.c64 cvar_t *sv_laser_type; variable
H A Dp_extras.c1050 if (sv_laser_type->value>0) in weapon_fire_laser_bfg()
1235 if (sv_laser_type->value==2||sv_laser_type->value==3) in weapon_fire_laser()
1273 } else if (sv_laser_type->value!=1) { in weapon_fire_laser()
1277 if (sv_laser_type->value==1||sv_laser_type->value==3) in weapon_fire_laser()
H A Dg_save.c197 sv_laser_type = gi.cvar ("sv_laser_type", "2", CVAR_SERVERINFO); in InitGame()
H A Dg_local.h585 extern cvar_t *sv_laser_type;