Searched refs:sv_log (Results 1 – 9 of 9) sorted by relevance
/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | log.h | 42 void SV_Logfile (int sv_log, qbool newlog); 45 void SV_Write_Log(int sv_log, int level, char *msg);
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H A D | sv_ccmds.c | 84 void SV_Logfile (int sv_log, qbool newlog) in SV_Logfile() argument 92 if (logs[sv_log].sv_logfile) in SV_Logfile() 96 fclose (logs[sv_log].sv_logfile); in SV_Logfile() 97 logs[sv_log].sv_logfile = NULL; in SV_Logfile() 102 Con_Printf ("%s", logs[sv_log].message_off); in SV_Logfile() 103 logs[sv_log].log_level = 0; in SV_Logfile() 109 if (sv_log == FRAG_LOG || sv_log == MOD_FRAG_LOG) in SV_Logfile() 125 if (!(logs[sv_log].sv_logfile = fopen (name, "a"))) in SV_Logfile() 128 logs[sv_log].sv_logfile = NULL; in SV_Logfile() 132 switch (sv_log) in SV_Logfile() [all …]
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H A D | sv_main.c | 4024 void SV_Write_Log(int sv_log, int level, char *msg) in SV_Write_Log() argument 4029 if (!(logs[sv_log].sv_logfile && *msg)) in SV_Write_Log() 4032 if (logs[sv_log].log_level < level) in SV_Write_Log() 4037 switch (sv_log) in SV_Write_Log() 4043 /*fs_gamedir,*/ logs[sv_log].message_on, in SV_Write_Log() 4044 logs[sv_log].file_name); in SV_Write_Log() 4049 /*fs_gamedir,*/ logs[sv_log].message_on, in SV_Write_Log() 4053 if (fprintf(logs[sv_log].sv_logfile, "%s", log_msg) < 0) in SV_Write_Log() 4059 SV_Logfile(sv_log, false); in SV_Write_Log() 4063 fflush(logs[sv_log].sv_logfile); in SV_Write_Log() [all …]
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | log.h | 42 void SV_Logfile (int sv_log, qbool newlog); 45 void SV_Write_Log(int sv_log, int level, char *msg);
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H A D | sv_ccmds.c | 84 void SV_Logfile (int sv_log, qbool newlog) in SV_Logfile() argument 92 if (logs[sv_log].sv_logfile) in SV_Logfile() 96 fclose (logs[sv_log].sv_logfile); in SV_Logfile() 97 logs[sv_log].sv_logfile = NULL; in SV_Logfile() 102 Con_Printf ("%s", logs[sv_log].message_off); in SV_Logfile() 103 logs[sv_log].log_level = 0; in SV_Logfile() 109 if (sv_log == FRAG_LOG || sv_log == MOD_FRAG_LOG) in SV_Logfile() 125 if (!(logs[sv_log].sv_logfile = fopen (name, "a"))) in SV_Logfile() 128 logs[sv_log].sv_logfile = NULL; in SV_Logfile() 132 switch (sv_log) in SV_Logfile() [all …]
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H A D | sv_main.c | 4024 void SV_Write_Log(int sv_log, int level, char *msg) in SV_Write_Log() argument 4029 if (!(logs[sv_log].sv_logfile && *msg)) in SV_Write_Log() 4032 if (logs[sv_log].log_level < level) in SV_Write_Log() 4037 switch (sv_log) in SV_Write_Log() 4043 /*fs_gamedir,*/ logs[sv_log].message_on, in SV_Write_Log() 4044 logs[sv_log].file_name); in SV_Write_Log() 4049 /*fs_gamedir,*/ logs[sv_log].message_on, in SV_Write_Log() 4053 if (fprintf(logs[sv_log].sv_logfile, "%s", log_msg) < 0) in SV_Write_Log() 4059 SV_Logfile(sv_log, false); in SV_Write_Log() 4063 fflush(logs[sv_log].sv_logfile); in SV_Write_Log() [all …]
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/dports/games/ufoai/ufoai-2.5-source/build/modules/ |
H A D | ufoded.mk | 43 server/sv_log.cpp \
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H A D | testall.mk | 75 server/sv_log.cpp \
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H A D | ufo.mk | 73 server/sv_log.cpp \
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