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Searched refs:sv_monsterspawntime (Results 1 – 4 of 4) sorted by relevance

/dports/games/quake2-psychomod/psychomod/src/
H A Dg_main.c83 cvar_t *sv_monsterspawntime; variable
607 if ((int)sv_monsterspawntime->value>0) in G_RunFrame()
608 if (((int)(level.time*10)%(int)(sv_monsterspawntime->value*10))==0) in G_RunFrame()
H A Dg_save.c217 sv_monsterspawntime = gi.cvar ("sv_monsterspawntime", "0", CVAR_LATCH); in InitGame()
H A Dg_local.h606 extern cvar_t *sv_monsterspawntime;
/dports/games/quake2-psychomod/psychomod/
H A Dserver_dm.cfg32 set sv_monsterspawntime 0