Searched refs:sv_monsterspawntime (Results 1 – 4 of 4) sorted by relevance
83 cvar_t *sv_monsterspawntime; variable607 if ((int)sv_monsterspawntime->value>0) in G_RunFrame()608 if (((int)(level.time*10)%(int)(sv_monsterspawntime->value*10))==0) in G_RunFrame()
217 sv_monsterspawntime = gi.cvar ("sv_monsterspawntime", "0", CVAR_LATCH); in InitGame()
606 extern cvar_t *sv_monsterspawntime;
32 set sv_monsterspawntime 0