Searched refs:sv_mzlmodel (Results 1 – 5 of 5) sorted by relevance
106 if (!sv_serversideonly->value && sv_mzlmodel->value && !sv_waterlevel->value) in monster_fire_bullet()123 if (!sv_serversideonly->value && sv_mzlmodel->value && !sv_waterlevel->value) in monster_fire_shotgun()
80 cvar_t *sv_mzlmodel; variable
214 sv_mzlmodel = gi.cvar ("sv_muzzlemodel", "1", CVAR_SERVERINFO); in InitGame()
603 extern cvar_t *sv_mzlmodel;
99 if (!sv_serversideonly->value && sv_mzlmodel->value) in MuzzleEffect()