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Searched refs:sv_mzlmodel (Results 1 – 5 of 5) sorted by relevance

/dports/games/quake2-psychomod/psychomod/src/
H A Dg_monster.c106 if (!sv_serversideonly->value && sv_mzlmodel->value && !sv_waterlevel->value) in monster_fire_bullet()
123 if (!sv_serversideonly->value && sv_mzlmodel->value && !sv_waterlevel->value) in monster_fire_shotgun()
H A Dg_main.c80 cvar_t *sv_mzlmodel; variable
H A Dg_save.c214 sv_mzlmodel = gi.cvar ("sv_muzzlemodel", "1", CVAR_SERVERINFO); in InitGame()
H A Dg_local.h603 extern cvar_t *sv_mzlmodel;
H A Dp_weapon.c99 if (!sv_serversideonly->value && sv_mzlmodel->value) in MuzzleEffect()