Searched refs:sv_reserved_slots (Results 1 – 3 of 3) sorted by relevance
/dports/games/r1q2/r1q2-8012_5/server/ |
H A D | sv_main.c | 122 cvar_t *sv_reserved_slots; variable 646 …Info_SetValueForKey (serverinfo, "maxclients", va("%d", maxclients->intvalue - sv_reserved_slots->… in SV_StatusString() 923 hostname->string, sv.name, count, maxclients->intvalue - sv_reserved_slots->intvalue); in SVC_Info() 1461 reserved = sv_reserved_slots->intvalue; in SVC_DirectConnect() 1534 if (sv_reserved_slots->intvalue && !reserved) in SVC_DirectConnect() 3418 sv_reserved_slots = Cvar_Get ("sv_reserved_slots", "0", CVAR_LATCH); in SV_Init() 3419 sv_reserved_slots->help = "Number of reserved player slots. Default 0.\n"; in SV_Init()
|
/dports/games/q2pro/q2pro/include/ |
H A D | server.h | 257 extern cvar_t *sv_reserved_slots;
|
/dports/games/q2pro/q2pro/source/ |
H A D | sv_main.c | 51 cvar_t *sv_reserved_slots; variable 1657 sv_reserved_slots = Cvar_Get( "sv_reserved_slots", "0", CVAR_LATCH ); in SV_Init()
|