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Searched refs:sv_reserved_slots (Results 1 – 3 of 3) sorted by relevance

/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_main.c122 cvar_t *sv_reserved_slots; variable
646 …Info_SetValueForKey (serverinfo, "maxclients", va("%d", maxclients->intvalue - sv_reserved_slots->… in SV_StatusString()
923 hostname->string, sv.name, count, maxclients->intvalue - sv_reserved_slots->intvalue); in SVC_Info()
1461 reserved = sv_reserved_slots->intvalue; in SVC_DirectConnect()
1534 if (sv_reserved_slots->intvalue && !reserved) in SVC_DirectConnect()
3418 sv_reserved_slots = Cvar_Get ("sv_reserved_slots", "0", CVAR_LATCH); in SV_Init()
3419 sv_reserved_slots->help = "Number of reserved player slots. Default 0.\n"; in SV_Init()
/dports/games/q2pro/q2pro/include/
H A Dserver.h257 extern cvar_t *sv_reserved_slots;
/dports/games/q2pro/q2pro/source/
H A Dsv_main.c51 cvar_t *sv_reserved_slots; variable
1657 sv_reserved_slots = Cvar_Get( "sv_reserved_slots", "0", CVAR_LATCH ); in SV_Init()