Searched refs:sv_spawner (Results 1 – 6 of 6) sorted by relevance
54 set sv_spawner 068 //set sv_spawner 082 //set sv_spawner 0
5 #include <common/monsters/sv_spawner.qc>
74 cvar_t *sv_spawner; variable
209 sv_spawner = gi.cvar ("sv_spawner", "1", 0); in InitGame()
2530 if (sv_spawner->value<2) in SP_misc_spawn_dest()2533 if (sv_spawner->value==1) in SP_misc_spawn_dest()2538 else if (sv_spawner->value==0) in SP_misc_spawn_dest()
597 extern cvar_t *sv_spawner;