Home
last modified time | relevance | path

Searched refs:sv_spawner (Results 1 – 6 of 6) sorted by relevance

/dports/games/quake2-psychomod/psychomod/
H A Dserver_dm.cfg54 set sv_spawner 0
68 //set sv_spawner 0
82 //set sv_spawner 0
/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/
H A D_mod.inc5 #include <common/monsters/sv_spawner.qc>
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_main.c74 cvar_t *sv_spawner; variable
H A Dg_save.c209 sv_spawner = gi.cvar ("sv_spawner", "1", 0); in InitGame()
H A Dg_misc.c2530 if (sv_spawner->value<2) in SP_misc_spawn_dest()
2533 if (sv_spawner->value==1) in SP_misc_spawn_dest()
2538 else if (sv_spawner->value==0) in SP_misc_spawn_dest()
H A Dg_local.h597 extern cvar_t *sv_spawner;