Home
last modified time | relevance | path

Searched refs:svec2i_assign_vec2 (Results 1 – 8 of 8) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dai_utils.c328 svec2i_assign_vec2(a->Pos), svec2i_assign_vec2(to), IsPosNoSee); in AIHasClearView()
362 svec2i_assign_vec2(fromOffset), svec2i_assign_vec2(to), in AIHasClearShot()
370 svec2i_assign_vec2(fromOffset), svec2i_assign_vec2(to), in AIHasClearShot()
379 svec2i_assign_vec2(fromOffset), svec2i_assign_vec2(to), in AIHasClearShot()
387 svec2i_assign_vec2(fromOffset), svec2i_assign_vec2(to), in AIHasClearShot()
H A Dsounds.c564 svec2i_assign_vec2(pos), svec2i_assign_vec2(origin), &lineData)) in SoundPlayAtPlusDistance()
H A Dparticle.c513 const struct vec2i t = Vec2iToTile(svec2i_assign_vec2(p->Pos)); in DrawParticle()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Ddraw_actor.c85 offset = svec2i_add(offset, svec2i_assign_vec2(cs->Offsets.Dir[part][d])); in GetActorDrawOffset()
491 picPos, svec2i_assign_vec2(ActorGetMuzzleOffset(a, w, i))); in DrawLaserSight()
521 const struct vec2i to = svec2i_add(from, svec2i_assign_vec2(v)); in DrawLaserSightSingle()
H A Ddrawtools.c230 const struct vec2i drawPos = svec2i_subtract(pos, svec2i_assign_vec2(scale)); in DrawShadow()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/collision/
H A Dcollision.c304 svec2i_assign_vec2(pos), svec2i_assign_vec2(svec2_add(pos, vel)), in OverlapThings()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dgame.c134 svec2i_assign_vec2(svec2_subtract(p, pCenter)), screenCenter); in GetPlayerCenter()
540 svec2i_assign_vec2(PlayersGetMidpoint()), svec2i(-w / 2, -h / 2)); in RunGameUpdate()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/mathc/
H A Dmathc.h2569 MATHC_INLINE struct vec2i svec2i_assign_vec2(struct vec2 a) in svec2i_assign_vec2() function