Searched refs:svisible (Results 1 – 3 of 3) sorted by relevance
/dports/games/toppler/toppler-1.1.6/ |
H A D | game.cc | 70 bool svisible = true; in gam_arrival() local 82 scr_drawall(8, 0, lev_towertime(), svisible, subshape, substart, SF_NONE); in gam_arrival() 147 svisible = false; in gam_arrival() 157 svisible = false; in gam_arrival() 171 bool svisible = false; in gam_pick_up() local 178 scr_drawall(8, (4 - anglepos) & 0x7f, time, svisible, subshape, substart, SF_NONE); in gam_pick_up() 188 svisible = true; in gam_pick_up() 226 svisible = false; in gam_pick_up() 234 svisible = false; in gam_pick_up()
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H A D | screen.h | 125 void scr_drawall(long vert, long angle, long time, bool svisible, int subshape, int substart, scree…
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H A D | screen.cc | 1627 bool svisible, in scr_drawall() argument 1657 if (svisible) { in scr_drawall()
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