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Searched refs:svisible (Results 1 – 3 of 3) sorted by relevance

/dports/games/toppler/toppler-1.1.6/
H A Dgame.cc70 bool svisible = true; in gam_arrival() local
82 scr_drawall(8, 0, lev_towertime(), svisible, subshape, substart, SF_NONE); in gam_arrival()
147 svisible = false; in gam_arrival()
157 svisible = false; in gam_arrival()
171 bool svisible = false; in gam_pick_up() local
178 scr_drawall(8, (4 - anglepos) & 0x7f, time, svisible, subshape, substart, SF_NONE); in gam_pick_up()
188 svisible = true; in gam_pick_up()
226 svisible = false; in gam_pick_up()
234 svisible = false; in gam_pick_up()
H A Dscreen.h125 void scr_drawall(long vert, long angle, long time, bool svisible, int subshape, int substart, scree…
H A Dscreen.cc1627 bool svisible, in scr_drawall() argument
1657 if (svisible) { in scr_drawall()