Searched refs:swingState (Results 1 – 1 of 1) sorted by relevance
4623 uint8_t swingState = sub_state; in UpdateSwinging() local4626 swingState += 4; in UpdateSwinging()4628 swingState += 4; in UpdateSwinging()4631 const int8_t* spriteMap = SwingingTimeToSpriteMaps[swingState]; in UpdateSwinging()