Searched refs:swingweapon (Results 1 – 1 of 1) sorted by relevance
692 swingweapon = true; in actHudWeapon()723 swingweapon = false; in actHudWeapon()743 if ( swingweapon ) in actHudWeapon()779 swingweapon = false; in actHudWeapon()872 if ( swingweapon ) in actHudWeapon()1853 if ( swingweapon ) in actHudWeapon()2059 if (!swingweapon) in actHudWeapon()2132 if ( swingweapon ) in actHudWeapon()2252 if (!swingweapon) in actHudWeapon()2335 if ( swingweapon ) in actHudWeapon()[all …]