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Searched refs:switch_a (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dflags.csv2 TroopPageCondition,switch_a,0
16 EventPageCondition,switch_a,0
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Deventpagecondition.h50 bool switch_a; member
61 …Flags() noexcept: switch_a(false), switch_b(false), variable(false), item(false), actor(false), ti… in Flags()
H A Dtrooppagecondition.h32 bool switch_a; member
46 …Flags() noexcept: switch_a(false), switch_b(false), variable(false), turn(false), fatigue(false), … in Flags()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_interpreter_battle.cpp44 if (!condition.flags.switch_a && in AreConditionsMet()
59 if (condition.flags.switch_a && !Main_Data::game_switches->Get(condition.switch_a_id)) in AreConditionsMet()
H A Dgame_event.cpp238 if (page.condition.flags.switch_a && !Main_Data::game_switches->Get(page.condition.switch_a_id)) { in AreConditionsMet()
H A Dscene_battle_rpg2k3.cpp972 flags.switch_a = flags.switch_b = flags.fatigue = flags.enemy_hp = flags.actor_hp = true; in CheckBattleEndAndScheduleEvents()