Searched refs:switch_a (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | flags.csv | 2 TroopPageCondition,switch_a,0 16 EventPageCondition,switch_a,0
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | eventpagecondition.h | 50 bool switch_a; member 61 …Flags() noexcept: switch_a(false), switch_b(false), variable(false), item(false), actor(false), ti… in Flags()
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H A D | trooppagecondition.h | 32 bool switch_a; member 46 …Flags() noexcept: switch_a(false), switch_b(false), variable(false), turn(false), fatigue(false), … in Flags()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_interpreter_battle.cpp | 44 if (!condition.flags.switch_a && in AreConditionsMet() 59 if (condition.flags.switch_a && !Main_Data::game_switches->Get(condition.switch_a_id)) in AreConditionsMet()
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H A D | game_event.cpp | 238 if (page.condition.flags.switch_a && !Main_Data::game_switches->Get(page.condition.switch_a_id)) { in AreConditionsMet()
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H A D | scene_battle_rpg2k3.cpp | 972 flags.switch_a = flags.switch_b = flags.fatigue = flags.enemy_hp = flags.actor_hp = true; in CheckBattleEndAndScheduleEvents()
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