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Searched refs:sword_2_drawn (Results 1 – 5 of 5) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg002.c206 Char.sword = sword_2_drawn; in enter_guard()
344 Kid.sword != sword_2_drawn) { in exit_room()
353 Kid.sword != sword_2_drawn) { in exit_room()
675 Char.sword = sword_2_drawn; in autocontrol_skeleton()
691 if (Char.sword < sword_2_drawn) { in autocontrol_guard()
830 if (Opp.sword == sword_2_drawn) { in autocontrol_guard_kid_in_sight()
905 if (Char.sword != sword_2_drawn) { in hurt_by_sword()
998 if (Char.sword != sword_2_drawn) return; in check_hurting()
1013 if (Opp.sword < sword_2_drawn) { in check_hurting()
1073 Char.sword = sword_2_drawn; in check_skel()
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H A Dseg004.c187 if ((Char.sword == sword_2_drawn || Char.direction < dir_0_right) && // looking left in check_bumped_look_left()
196 if ((Char.sword == sword_2_drawn || Char.direction == dir_0_right) && // looking right in check_bumped_look_right()
302 if (Char.sword != sword_2_drawn && (word)(y_land[Char.curr_row + 1] - Char.y) >= (word)15) { in bumped_floor()
311 if (Char.sword == sword_2_drawn) { in bumped_floor()
526 Char.sword >= sword_2_drawn in check_guard_bumped()
H A Dseg005.c170 if (Char.charid >= charid_2_guard || Char.sword == sword_2_drawn) { in land()
171 Char.sword = sword_2_drawn; in land()
263 } else if (Char.sword == sword_2_drawn) { in control()
507 Char.sword = sword_2_drawn; in back_pressed()
872 Char.sword = sword_2_drawn; in draw_sword()
H A Dseg003.c359 if (Kid.sword == sword_2_drawn) { in play_level_2()
414 if (Char.sword >= sword_2_drawn) { in redraw_at_char()
H A Dtypes.h326 sword_2_drawn = 2 enumerator