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Searched refs:sword_sound_id (Results 1 – 2 of 2) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DHeroSprites.cpp345 return sword_sound_id; in get_sword_sound_id()
355 if (sound_id == this->sword_sound_id) { in set_sword_sound_id()
359 this->sword_sound_id = sound_id; in set_sword_sound_id()
1204 Sound::play(sword_sound_id); in play_sword_sound()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DHeroSprites.h178 std::string sword_sound_id; /**< Sound played when using the sword. variable