Searched refs:sword_sound_id (Results 1 – 2 of 2) sorted by relevance
345 return sword_sound_id; in get_sword_sound_id()355 if (sound_id == this->sword_sound_id) { in set_sword_sound_id()359 this->sword_sound_id = sound_id; in set_sword_sound_id()1204 Sound::play(sword_sound_id); in play_sword_sound()
178 std::string sword_sound_id; /**< Sound played when using the sword. variable