Searched refs:syncStageAccessMaskByShaderStage (Results 1 – 5 of 5) sorted by relevance
370 …tern const std::map<VkShaderStageFlagBits, SyncShaderStageAccess> syncStageAccessMaskByShaderStage;
1791 const std::map<VkShaderStageFlagBits, SyncShaderStageAccess> syncStageAccessMaskByShaderStage { variable
1378 static std::map<VkShaderStageFlagBits, SyncShaderStageAccess> syncStageAccessMaskByShaderStage = { variable
293 auto stage_access = syncStageAccessMaskByShaderStage.find(stage_flag); in GetSyncStageAccessIndexsByDescriptorSet()294 if (stage_access == syncStageAccessMaskByShaderStage.end()) { in GetSyncStageAccessIndexsByDescriptorSet()
554 auto stage_access = syncStageAccessMaskByShaderStage.find(stage_flag); in GetSyncStageAccessIndexsByDescriptorSet()555 if (stage_access == syncStageAccessMaskByShaderStage.end()) { in GetSyncStageAccessIndexsByDescriptorSet()