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Searched refs:szCurrPlrFile (Results 1 – 1 of 1) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerInfo.cpp1466 const char *szCurrPlrFile; in RecreatePlayerFiles() local
1472 szCurrPlrFile = sFilenameInRecord.getData(); in RecreatePlayerFiles()
1475 szCurrPlrFile = pInfo->GetFilename(); in RecreatePlayerFiles()
1477 if (!szCurrPlrFile || !*szCurrPlrFile) in RecreatePlayerFiles()
1488 szJoinPath = Config.AtTempPath(GetFilename(szCurrPlrFile)); in RecreatePlayerFiles()
1490 …!Game.ScenarioFile.FindEntry(GetFilename(szCurrPlrFile)) || !Game.ScenarioFile.Extract(GetFilename… in RecreatePlayerFiles()
1495 LogF(LoadResStr("IDS_ERR_LOAD_RECR_NOEXTRACT"), szPlrName, GetFilename(szCurrPlrFile)); in RecreatePlayerFiles()