Searched refs:szCurrPlrFile (Results 1 – 1 of 1) sorted by relevance
1466 const char *szCurrPlrFile; in RecreatePlayerFiles() local1472 szCurrPlrFile = sFilenameInRecord.getData(); in RecreatePlayerFiles()1475 szCurrPlrFile = pInfo->GetFilename(); in RecreatePlayerFiles()1477 if (!szCurrPlrFile || !*szCurrPlrFile) in RecreatePlayerFiles()1488 szJoinPath = Config.AtTempPath(GetFilename(szCurrPlrFile)); in RecreatePlayerFiles()1490 …!Game.ScenarioFile.FindEntry(GetFilename(szCurrPlrFile)) || !Game.ScenarioFile.Extract(GetFilename… in RecreatePlayerFiles()1495 LogF(LoadResStr("IDS_ERR_LOAD_RECR_NOEXTRACT"), szPlrName, GetFilename(szCurrPlrFile)); in RecreatePlayerFiles()