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/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerInfo.cpp1487 StdCopyStrBuf szJoinPath; in RecreatePlayerFiles() local
1488 szJoinPath = Config.AtTempPath(GetFilename(szCurrPlrFile)); in RecreatePlayerFiles()
1490 …me(szCurrPlrFile)) || !Game.ScenarioFile.Extract(GetFilename(szCurrPlrFile), szJoinPath.getData())) in RecreatePlayerFiles()
1500 pInfo->SetFilename(szJoinPath.getData()); in RecreatePlayerFiles()