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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderstrauss.cpp610 Color tClr = transpColor( TRANSP_FILTER, newOpac, Cd, Cd ); in Illum() local
611 ip.transIllumOut = ip.channels[ ip.stdIDToChannel[ ID_RR ] ] * tClr; in Illum()