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/dports/games/spring/spring_98.0/rts/Game/
H A DCameraHandler.cpp386 …COverheadController* taCam = dynamic_cast<COverheadController*>(camControllers[CAMERA_MODE_OVERHEA… in PushAction() local
389 if (taCam) { in PushAction()
391 taCam->flipped = !!atoi(action.extra.c_str()); in PushAction()
393 taCam->flipped = !taCam->flipped; in PushAction()
395 taCam->KeyMove(ZeroVector); //FIXME add a more clean way to force a call to ::UpdateVectors() in PushAction()