Searched refs:take_mfd (Results 1 – 1 of 1) sorted by relevance
914 uchar take_mfd; in weapon_mfd_for_reload() local921 take_mfd = mfd_choose_func(MFD_WEAPON_FUNC, MFD_WEAPON_SLOT); in weapon_mfd_for_reload()922 if (player_struct.mfd_current_slots[take_mfd] != MFD_WEAPON_SLOT) { in weapon_mfd_for_reload()923 save_mfd_slot(take_mfd); in weapon_mfd_for_reload()926 mfd_change_slot(take_mfd, MFD_WEAPON_SLOT); in weapon_mfd_for_reload()