/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_vampire.h | 66 virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
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H A D | ringworld2_logic.h | 339 void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); 465 virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
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H A D | ringworld2_logic.cpp | 1517 void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setDetails() argument 1518 _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, in setDetails() 2251 void ModalWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setup3() argument 2252 _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); in setup3()
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H A D | ringworld2_vampire.cpp | 144 void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setup3() argument 146 _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); in setup3()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_vampire.h | 66 void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) override;
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H A D | ringworld2_logic.h | 339 void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); 465 virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
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H A D | ringworld2_logic.cpp | 1517 void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setDetails() argument 1518 _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, in setDetails() 2251 void ModalWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setup3() argument 2252 _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); in setup3()
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H A D | ringworld2_vampire.cpp | 144 void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setup3() argument 146 _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); in setup3()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | core.h | 455 …void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, … 456 …void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, i… 457 …void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem … 458 void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
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H A D | core.cpp | 1961 void SceneHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int… in setDetails() argument 1965 _talkLineNum = talkLineNum; in setDetails() 1984 void SceneHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int … in setDetails() argument 1988 _talkLineNum = talkLineNum; in setDetails() 2004 void SceneHotspot::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mod… in setDetails() argument 2007 _talkLineNum = talkLineNum; in setDetails() 2026 void SceneHotspot::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setDetails() argument 2029 _talkLineNum = talkLineNum; in setDetails()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | core.h | 455 …void setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int useLineNum, … 456 …void setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int useLineNum, i… 457 …void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mode, SceneItem … 458 void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
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H A D | core.cpp | 1999 void SceneHotspot::setDetails(const Rect &bounds, int resNum, int lookLineNum, int talkLineNum, int… in setDetails() argument 2003 _talkLineNum = talkLineNum; in setDetails() 2022 void SceneHotspot::setDetails(int sceneRegionId, int resNum, int lookLineNum, int talkLineNum, int … in setDetails() argument 2026 _talkLineNum = talkLineNum; in setDetails() 2042 void SceneHotspot::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum, int mod… in setDetails() argument 2045 _talkLineNum = talkLineNum; in setDetails() 2064 void SceneHotspot::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { in setDetails() argument 2067 _talkLineNum = talkLineNum; in setDetails()
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