Searched refs:tankAI_ (Results 1 – 2 of 2) sorted by relevance
39 tankAI_(0), team_(0) in Tanket()53 delete tankAI_; tankAI_ = 0; in ~Tanket()58 if (tankAI_) delete tankAI_; in setTankAI()59 tankAI_ = ai; in setTankAI()73 if (tankAI_) tankAI_->newGame(); in newGame()
49 TankAI *getTankAI() { return tankAI_; } in getTankAI()64 TankAI *tankAI_; variable