Searched refs:tankFired (Results 1 – 7 of 7) sorted by relevance
/dports/games/scorched3d/scorched/src/common/simactions/ |
H A D | PlayMovesSimAction.cpp | 85 tankFired(context, tanket, *message); in invokeAction() 157 void PlayMovesSimAction::tankFired(ScorchedContext &context, in tankFired() function in PlayMovesSimAction 211 StatsLogger::instance()->tankFired(tank, weapon); in tankFired()
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H A D | PlayMovesSimAction.h | 51 void tankFired(ScorchedContext &context,
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/dports/games/scorched3d/scorched/src/common/common/ |
H A D | StatsLogger.h | 76 virtual void tankFired(Tank *firedTank, Weapon *weapon) = 0; 121 virtual void tankFired(Tank *firedTank, Weapon *weapon) {} in tankFired() function
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H A D | StatsLoggerFile.h | 52 virtual void tankFired(Tank *firedTank, Weapon *weapon);
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H A D | StatsLoggerDatabase.h | 56 virtual void tankFired(Tank *firedTank, Weapon *weapon);
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H A D | StatsLoggerFile.cpp | 129 void StatsLoggerFile::tankFired(Tank *firedTank, Weapon *weapon) in tankFired() function in StatsLoggerFile
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H A D | StatsLoggerDatabase.cpp | 666 void StatsLoggerDatabase::tankFired(Tank *firedTank, Weapon *weapon) in tankFired() function in StatsLoggerDatabase
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