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Searched refs:tankFired (Results 1 – 7 of 7) sorted by relevance

/dports/games/scorched3d/scorched/src/common/simactions/
H A DPlayMovesSimAction.cpp85 tankFired(context, tanket, *message); in invokeAction()
157 void PlayMovesSimAction::tankFired(ScorchedContext &context, in tankFired() function in PlayMovesSimAction
211 StatsLogger::instance()->tankFired(tank, weapon); in tankFired()
H A DPlayMovesSimAction.h51 void tankFired(ScorchedContext &context,
/dports/games/scorched3d/scorched/src/common/common/
H A DStatsLogger.h76 virtual void tankFired(Tank *firedTank, Weapon *weapon) = 0;
121 virtual void tankFired(Tank *firedTank, Weapon *weapon) {} in tankFired() function
H A DStatsLoggerFile.h52 virtual void tankFired(Tank *firedTank, Weapon *weapon);
H A DStatsLoggerDatabase.h56 virtual void tankFired(Tank *firedTank, Weapon *weapon);
H A DStatsLoggerFile.cpp129 void StatsLoggerFile::tankFired(Tank *firedTank, Weapon *weapon) in tankFired() function in StatsLoggerFile
H A DStatsLoggerDatabase.cpp666 void StatsLoggerDatabase::tankFired(Tank *firedTank, Weapon *weapon) in tankFired() function in StatsLoggerDatabase