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Searched refs:tankRadius (Results 1 – 24 of 24) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DSpawnPolicy.cxx82 const float tankRadius = BZDBCache::tankRadius; in getPosition() local
83 … safeSWRadius = (float)((BZDB.eval(StateDatabase::BZDB_SHOCKOUTRADIUS) + BZDBCache::tankRadius) * in getPosition()
85 safeSRRadius = tankRadius * BZDB.eval("_spawnSafeSRMod"); in getPosition()
86 safeDistance = tankRadius * BZDB.eval("_spawnSafeRadMod"); in getPosition()
109 testPos[0] = ((float)bzfrand() - 0.5f) * (size - 2.0f * tankRadius); in getPosition()
110 testPos[1] = ((float)bzfrand() - 0.5f) * (size - 2.0f * tankRadius); in getPosition()
H A DTeamBases.cxx134 float deltaX = (size[0] - 2.0f * BZDBCache::tankRadius) * ((float)bzfrand() - 0.5f); in getRandomPosition()
135 float deltaY = (size[1] - 2.0f * BZDBCache::tankRadius) * ((float)bzfrand() - 0.5f); in getRandomPosition()
H A DDropGeometry.cxx72 bool value = dropIt(pos, minZ, maxZ, BZDBCache::tankRadius, tankHeight, -1); in dropPlayer()
81 return dropIt(pos, minZ, maxZ, BZDBCache::tankRadius, flagHeight, -1); in dropFlag()
H A Dbzfs.cxx3678 const float tankRadius = BZDBCache::tankRadius; in grabFlag() local
3680 … const float radius2 = (tankSpeed + tankRadius + BZDBCache::flagRadius) * (tankSpeed + tankRadius + in grabFlag()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DSpawnPolicy.cxx82 const float tankRadius = BZDBCache::tankRadius; in getPosition() local
83 … safeSWRadius = (float)((BZDB.eval(StateDatabase::BZDB_SHOCKOUTRADIUS) + BZDBCache::tankRadius) * in getPosition()
85 safeSRRadius = tankRadius * BZDB.eval("_spawnSafeSRMod"); in getPosition()
86 safeDistance = tankRadius * BZDB.eval("_spawnSafeRadMod"); in getPosition()
109 testPos[0] = ((float)bzfrand() - 0.5f) * (size - 2.0f * tankRadius); in getPosition()
110 testPos[1] = ((float)bzfrand() - 0.5f) * (size - 2.0f * tankRadius); in getPosition()
H A DTeamBases.cxx134 float deltaX = (size[0] - 2.0f * BZDBCache::tankRadius) * ((float)bzfrand() - 0.5f); in getRandomPosition()
135 float deltaY = (size[1] - 2.0f * BZDBCache::tankRadius) * ((float)bzfrand() - 0.5f); in getRandomPosition()
H A DDropGeometry.cxx72 bool value = dropIt(pos, minZ, maxZ, BZDBCache::tankRadius, tankHeight, -1); in dropPlayer()
81 return dropIt(pos, minZ, maxZ, BZDBCache::tankRadius, flagHeight, -1); in dropFlag()
H A Dbzfs.cxx3678 const float tankRadius = BZDBCache::tankRadius; in grabFlag() local
3680 … const float radius2 = (tankSpeed + tankRadius + BZDBCache::flagRadius) * (tankSpeed + tankRadius + in grabFlag()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DRobotPlayer.cxx94 …tance = hypotf(deltax,deltay) - BZDB.eval(StateDatabase::BZDB_MUZZLEFRONT) - BZDBCache::tankRadius; in getProjectedPosition()
130 float tankRadius = BZDBCache::tankRadius; in doUpdate() local
160 BZDB.eval(StateDatabase::BZDB_MUZZLEFRONT) - tankRadius; in doUpdate()
192 float impact = rayAtDistanceFromOrigin(ray, 5 * BZDBCache::tankRadius); in doUpdate()
293 float tankRadius = BZDBCache::tankRadius; in doUpdateMotion() local
295 if (distance <= 2.5f * tankRadius) in doUpdateMotion()
H A DRadarRenderer.cxx169 const float tankRadius = BZDBCache::tankRadius; in drawTank() local
172 if (tankRadius < minSize) in drawTank()
175 size = tankRadius; in drawTank()
290 float tankRadius = BZDBCache::tankRadius; in drawFlagOnTank() local
291 GLfloat s = 2.5f * tankRadius > 4.0f * ps ? 2.5f * tankRadius : 4.0f * ps; in drawFlagOnTank()
H A DPlayer.cxx111 const float sphereRad = (1.5f * BZDBCache::tankRadius); in Player()
209 return (dimensionsScale[0] * BZDBCache::tankRadius); in getRadius()
230 float front = (dimensionsScale[0] * BZDBCache::tankRadius); in getMuzzle()
277 World::getWorld()->getProximity(state.pos, BZDBCache::tankRadius); in move()
643 World::getWorld()->getProximity(state.pos, BZDBCache::tankRadius); in updateTranslucency()
1004 1.5f * BZDBCache::tankRadius * dimensionsScale[0]); in addToScene()
H A DBaseLocalPlayer.cxx101 float size = BZDBCache::tankRadius; in update()
H A Dplaying.cxx4484 const float tankRadius = BZDBCache::tankRadius; in addObstacle() local
4490 const float w = obstacle.getWidth() + tankRadius; in addObstacle()
4542 const float tankRadius = BZDBCache::tankRadius; in makeObstacleList() local
4552 gameArea[0][0] = -0.5f * worldSize + tankRadius; in makeObstacleList()
4553 gameArea[0][1] = -0.5f * worldSize + tankRadius; in makeObstacleList()
4554 gameArea[1][0] = 0.5f * worldSize - tankRadius; in makeObstacleList()
4555 gameArea[1][1] = -0.5f * worldSize + tankRadius; in makeObstacleList()
4556 gameArea[2][0] = 0.5f * worldSize - tankRadius; in makeObstacleList()
4557 gameArea[2][1] = 0.5f * worldSize - tankRadius; in makeObstacleList()
4558 gameArea[3][0] = -0.5f * worldSize + tankRadius; in makeObstacleList()
[all …]
H A DLocalPlayer.cxx1690 float tankRadius = BZDBCache::tankRadius; in setFlag() local
1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DRobotPlayer.cxx94 …tance = hypotf(deltax,deltay) - BZDB.eval(StateDatabase::BZDB_MUZZLEFRONT) - BZDBCache::tankRadius; in getProjectedPosition()
130 float tankRadius = BZDBCache::tankRadius; in doUpdate() local
160 BZDB.eval(StateDatabase::BZDB_MUZZLEFRONT) - tankRadius; in doUpdate()
192 float impact = rayAtDistanceFromOrigin(ray, 5 * BZDBCache::tankRadius); in doUpdate()
293 float tankRadius = BZDBCache::tankRadius; in doUpdateMotion() local
295 if (distance <= 2.5f * tankRadius) in doUpdateMotion()
H A DRadarRenderer.cxx169 const float tankRadius = BZDBCache::tankRadius; in drawTank() local
172 if (tankRadius < minSize) in drawTank()
175 size = tankRadius; in drawTank()
290 float tankRadius = BZDBCache::tankRadius; in drawFlagOnTank() local
291 GLfloat s = 2.5f * tankRadius > 4.0f * ps ? 2.5f * tankRadius : 4.0f * ps; in drawFlagOnTank()
H A DPlayer.cxx111 const float sphereRad = (1.5f * BZDBCache::tankRadius); in Player()
209 return (dimensionsScale[0] * BZDBCache::tankRadius); in getRadius()
230 float front = (dimensionsScale[0] * BZDBCache::tankRadius); in getMuzzle()
277 World::getWorld()->getProximity(state.pos, BZDBCache::tankRadius); in move()
643 World::getWorld()->getProximity(state.pos, BZDBCache::tankRadius); in updateTranslucency()
1004 1.5f * BZDBCache::tankRadius * dimensionsScale[0]); in addToScene()
H A DBaseLocalPlayer.cxx101 float size = BZDBCache::tankRadius; in update()
H A Dplaying.cxx4484 const float tankRadius = BZDBCache::tankRadius; in addObstacle() local
4490 const float w = obstacle.getWidth() + tankRadius; in addObstacle()
4542 const float tankRadius = BZDBCache::tankRadius; in makeObstacleList() local
4552 gameArea[0][0] = -0.5f * worldSize + tankRadius; in makeObstacleList()
4553 gameArea[0][1] = -0.5f * worldSize + tankRadius; in makeObstacleList()
4554 gameArea[1][0] = 0.5f * worldSize - tankRadius; in makeObstacleList()
4555 gameArea[1][1] = -0.5f * worldSize + tankRadius; in makeObstacleList()
4556 gameArea[2][0] = 0.5f * worldSize - tankRadius; in makeObstacleList()
4557 gameArea[2][1] = 0.5f * worldSize - tankRadius; in makeObstacleList()
4558 gameArea[3][0] = -0.5f * worldSize + tankRadius; in makeObstacleList()
[all …]
H A DLocalPlayer.cxx1690 float tankRadius = BZDBCache::tankRadius; in setFlag() local
1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
/dports/games/bzflag-server/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx59 BZDBCache::Float BZDBCache::tankRadius; member in BZDBCache
161 tankRadius = getGoodPosValue(tankRadius,StateDatabase::BZDB_TANKRADIUS); in init()
272 tankRadius = BZDB.eval(StateDatabase::BZDB_TANKRADIUS); in update()
/dports/games/bzflag/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx59 BZDBCache::Float BZDBCache::tankRadius; member in BZDBCache
161 tankRadius = getGoodPosValue(tankRadius,StateDatabase::BZDB_TANKRADIUS); in init()
272 tankRadius = BZDB.eval(StateDatabase::BZDB_TANKRADIUS); in update()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBZDBCache.h94 static Float tankRadius; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBZDBCache.h94 static Float tankRadius; variable