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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DFootpath.cpp694 auto targetQueuePos = footpathPos + CoordsDirectionDelta[direction]; in footpath_reconnect_queue_to_path() local
702 …{ targetQueuePos, tileElement->GetBaseZ(), tileElement->GetClearanceZ() }, direction_reverse(direc… in footpath_reconnect_queue_to_path()
707 …TileElement* targetFootpathElement = footpath_get_element({ targetQueuePos, z - LAND_HEIGHT_STEP, … in footpath_reconnect_queue_to_path()
725 map_invalidate_tile_full(targetQueuePos); in footpath_reconnect_queue_to_path()
1102 auto targetQueuePos = curQueuePos + CoordsDirectionDelta[direction]; in footpath_chain_ride_queue() local
1103 tileElement = map_get_first_element_at(targetQueuePos); in footpath_chain_ride_queue()
1160 curQueuePos = targetQueuePos; in footpath_chain_ride_queue()
1161 map_invalidate_element(targetQueuePos, tileElement); in footpath_chain_ride_queue()