Searched refs:target_hex (Results 1 – 7 of 7) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/ |
H A D | generic_recruit_engine.lua | 566 … if recruit_data.recruit.target_hex ~= nil and recruit_data.recruit.target_hex[1] ~= nil then 568 … cost = wesnoth.find_path(unit, recruit_data.recruit.target_hex[1], recruit_data.recruit.target_he… 658 local target_hex = recruit_data.recruit.target_hex 660 local reference_hex = target_hex[1] and target_hex or best_hex 714 if target_hex[1] then 715 …local path, cost = wesnoth.find_path(recruit_unit, target_hex[1], target_hex[2], {viewing_side=0, … 723 recruit_unit.x = target_hex[1] 724 recruit_unit.y = target_hex[2] 732 if target_hex[1] then 798 if target_hex[1] then [all …]
|
/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | menu_events.hpp | 113 …t_string can_recruit(const std::string& name, int side_num, map_location& target_hex, map_location… 115 bool do_recruit(const std::string& name, int side_num, map_location& target_hex);
|
/dports/games/wesnoth/wesnoth-1.14.17/src/whiteboard/ |
H A D | attack.cpp | 55 attack::attack(size_t team_index, bool hidden, unit& u, const map_location& target_hex, int weapon_… in attack() argument 58 target_hex_(target_hex), in attack()
|
H A D | attack.hpp | 29 …attack(size_t team_index, bool hidden, unit& mover, const map_location& target_hex, int weapon_cho…
|
H A D | side_actions.cpp | 755 …de_actions::queue_attack(size_t turn, unit& mover, const map_location& target_hex, int weapon_choi… in queue_attack() argument 757 …attack_ptr new_attack(std::make_shared<attack>(team_index(), hidden_, std::ref(mover), target_hex,… in queue_attack()
|
H A D | manager.cpp | 303 map_location const target_hex = recruit?recruit->get_recruit_hex():recall->get_recall_hex(); in allow_leader_to_move() local 304 if (dynamic_cast<game_state&>(*resources::filter_con).can_recruit_on(leader, target_hex)) in allow_leader_to_move()
|
H A D | side_actions.hpp | 526 …iterator queue_attack(size_t turn_num, unit& mover, const map_location& target_hex, int weapon_cho…
|