Searched refs:target_lead_scaler (Results 1 – 5 of 5) sorted by relevance
521 float target_lead_scaler; member
1060 wip->target_lead_scaler = 0.0f; in init_weapon_entry()1558 stuff_float(&wip->target_lead_scaler); in parse_weapon()1559 if (wip->target_lead_scaler == 0.0f) in parse_weapon()1615 stuff_float(&wip->target_lead_scaler); in parse_weapon()1616 if (wip->target_lead_scaler == 1.0f) in parse_weapon()4375 …vm_vec_scale_add2(&target_pos, &hobjp->phys_info.vel, (0.33f * wip->target_lead_scaler * MIN(time_… in weapon_home()
200 …target_pos += hobjp->phys_info.vel * (0.33f * wip->target_lead_scaler * MIN(time_to_target, 6.0f)); in swarm_update_direction()
561 float target_lead_scaler; member
1404 stuff_float(&wip->target_lead_scaler); in parse_weapon()1405 if (wip->target_lead_scaler == 0.0f) in parse_weapon()1477 stuff_float(&wip->target_lead_scaler); in parse_weapon()1478 if (wip->target_lead_scaler == 1.0f) in parse_weapon()5011 …vm_vec_scale_add2(&target_pos, &hobjp->phys_info.vel, (0.33f * wip->target_lead_scaler * MIN(time_… in weapon_home()8715 this->target_lead_scaler = 0.0f; in reset()