/dports/games/angband/Angband-4.2.2/src/ |
H A D | target.h | 46 bool target_okay(void);
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H A D | target.c | 123 bool target_okay(void) in target_okay() function 413 return target_okay() && in target_sighted()
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H A D | ui-input.c | 1286 if (OPT(player, use_old_target) && target_okay() && !dir) dir = 5; in textui_get_aim_dir() 1291 if (!target_okay()) in textui_get_aim_dir() 1318 if (target_okay()) in textui_get_aim_dir()
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H A D | effects.c | 160 if (dir == DIR_TARGET && target_okay()) { in get_target() 3103 } while (dir == DIR_TARGET && !target_okay()); in effect_handler_TELEPORT_TO() 3457 if ((dir == DIR_TARGET) && target_okay()) { in effect_handler_EARTHQUAKE() 3918 if (context->dir == DIR_TARGET && target_okay()) { in effect_handler_BALL() 4010 if (context->dir == DIR_TARGET && target_okay()) { in effect_handler_BREATH() 4084 if (context->dir == DIR_TARGET && target_okay()) { in effect_handler_ARC() 4140 if (context->dir == DIR_TARGET && target_okay()) { in effect_handler_SHORT_BEAM() 4252 if ((context->dir == DIR_TARGET) && target_okay()) { in effect_handler_SWARM() 4276 if ((context->dir == DIR_TARGET) && target_okay()) { in effect_handler_STRIKE() 5198 if (context->dir == DIR_TARGET && target_okay()) { in effect_handler_MELEE_BLOWS() [all …]
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H A D | cmd-core.c | 677 (*target != DIR_TARGET || target_okay())) in cmd_get_target()
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H A D | player-attack.c | 960 if ((dir == DIR_TARGET) && target_okay()) { in ranged_helper()
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/dports/games/zangband/zangband/src/ |
H A D | xtra2.c | 1699 bool target_okay(void) in target_okay() function 2904 if (use_old_target && target_okay()) dir = 5; in get_aim_dir() 2911 if (!(*dp == 5 && !target_okay())) in get_aim_dir() 2927 if (!target_okay()) in get_aim_dir() 2970 if ((dir == 5) && !target_okay()) dir = 0; in get_aim_dir() 3660 if (!target_okay()) in get_hack_dir() 3703 if ((dir == 5) && !target_okay()) dir = 0; in get_hack_dir()
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H A D | spells2.c | 3112 if ((dir == 5) && target_okay()) in fire_ball() 3139 if ((dir == 5) && target_okay()) in teleport_swap() 3271 if ((dir == 5) && target_okay()) in project_hook()
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H A D | cmd2.c | 2494 if ((dir == 5) && target_okay()) in do_cmd_fire_aux()
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H A D | externs.h | 1000 extern bool target_okay(void);
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H A D | spells3.c | 1156 if ((dir == 5) && target_okay()) in fetch()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | runecraft.c | 564 if (!target_okay(Ind)) return 0; in cast_rune_spell() 855 if ((dir == 5) && target_okay(Ind)) { /* Use a target -- Fix this in wizard/mkey!! - Kurzel */ in cast_rune_spell() 886 if ((dir == 5) && target_okay(Ind)) { /* Use a target -- Fix this in wizard/mkey!! - Kurzel */ in cast_rune_spell()
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H A D | cmd5.c | 787 if ((dir == 5) && !target_okay(Ind)) { in do_mimic_power_aux() 1266 if (dir != 5 || !target_okay(Ind)) return; in do_mimic_power_aux() 1677 if (dir != 5 || !target_okay(Ind)) return; in cast_school_spell()
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H A D | spells2.c | 6001 if ((dir == 5) && target_okay(Ind)) { in fire_ball() 6070 if ((dir == 5) && target_okay(Ind)) { in fire_full_ball() 6139 if ((dir == 5) && target_okay(Ind)) in fire_cloud() 6452 if ((dir == 5) && target_okay(Ind)) { in project_hook() 6536 if ((dir == 5) && target_okay(Ind)) { in fire_wall() 6581 if ((dir == 5) && target_okay(Ind)) { in fire_grid_bolt() 6624 if ((dir == 5) && target_okay(Ind)) { in fire_grid_beam()
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H A D | nserver.c | 112 if (target_okay(Ind)) *dir = 5; in bad_dir1() 115 if (!target_okay(Ind)) return TRUE; in bad_dir1() 128 if (target_okay(Ind)) *dir = 5; in bad_dir3() 131 if (!target_okay(Ind)) return TRUE; in bad_dir3()
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H A D | dungeon.c | 5119 if (target_okay(Ind)) { 5136 if (p_ptr->shooting_till_kill && !target_okay(Ind)) p_ptr->shooting_till_kill = FALSE; 5160 if (target_okay(Ind)) {
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H A D | cmd2.c | 4500 bool target_ok = target_okay(Ind); 6063 bool hit_body = FALSE, target_ok = target_okay(Ind);
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H A D | externs.h | 1976 extern bool target_okay(int Ind);
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H A D | xtra2.c | 9823 bool target_okay(int Ind) function 10443 if (p_ptr->use_old_target && target_okay(Ind)) {
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | spells2.c | 4604 if ((dir == 5) && target_okay(p_ptr)) in fire_ball() 4640 if ((dir == 5) && target_okay(p_ptr)) in fire_swarm() 4672 if ((dir == 5) && target_okay(p_ptr)) in project_hook()
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H A D | cmd2.c | 3659 if ((dir == 5) && target_okay(p_ptr)) in do_cmd_fire() 4060 if ((dir == 5) && target_okay(p_ptr)) in do_cmd_throw()
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H A D | xtra2.c | 3600 bool target_okay(player_type *p_ptr) in target_okay() function 4901 && dir == 5 && !target_okay(p_ptr)) dir = 0; in get_aim_dir() 5721 else if (!target_okay(p_ptr)) {return;} in do_cmd_social()
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H A D | externs.h | 1131 extern bool target_okay(player_type *p_ptr);
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 720 extern bool target_okay(int Ind);
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/dports/games/tomenet/tomenet-4.6.0/src/client/ |
H A D | c-util.c | 2191 if (!target_okay()) {
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