Searched refs:target_quad (Results 1 – 5 of 5) sorted by relevance
373 const DrawQuad* target_quad = nullptr; in FindQuadWithOverlayDamage() local377 target_quad = source_pass.quad_list.back(); in FindQuadWithOverlayDamage()388 if (target_quad == nullptr) { in FindQuadWithOverlayDamage()389 target_quad = quad; in FindQuadWithOverlayDamage()391 target_quad = nullptr; in FindQuadWithOverlayDamage()398 if (!target_quad) in FindQuadWithOverlayDamage()412 return target_quad; in FindQuadWithOverlayDamage()
253 const gfx::RectF& target_quad, in HasOccludingQuads() argument291 if (overlap_rect.Intersects(target_quad)) in HasOccludingQuads()
896 const gfx::RectF target_quad = cc::MathUtil::MapClippedRect( in ShouldApplyRoundedCorner() local904 .Intersects(target_quad)) { in ShouldApplyRoundedCorner()
236 bool HasOccludingQuads(const gfx::RectF& target_quad, in HasOccludingQuads() argument253 if (overlap_rect.Intersects(target_quad)) in HasOccludingQuads()
905 const gfx::RectF target_quad = cc::MathUtil::MapClippedRect( in ShouldApplyRoundedCorner() local913 .Intersects(target_quad)) { in ShouldApplyRoundedCorner()