Searched refs:teamDefID (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/ |
H A D | e_event_actoradd.cpp | 50 int teamDefID; in CL_ActorAdd() local 52 &le->team, &teamDefID, in CL_ActorAdd() 56 if (teamDefID < 0 || teamDefID > csi.numTeamDefs) in CL_ActorAdd() 59 le->teamDef = &csi.teamDef[teamDefID]; in CL_ActorAdd()
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H A D | e_event_actorappear.cpp | 103 int teamDefID = -1; in CL_ActorAppear() local 106 &le->team, &teamDefID, &le->gender, &le->ucn, &le->pnum, &le->pos, in CL_ActorAppear() 112 if (teamDefID < 0 || teamDefID > csi.numTeamDefs) in CL_ActorAppear() 115 le->teamDef = &csi.teamDef[teamDefID]; in CL_ActorAppear()
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_character.cpp | 52 static character_t* GetCharacter (const char* teamDefID = "phalanx") in GetCharacter() argument 55 CL_GenerateCharacter(&chr, teamDefID); in GetCharacter()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cl_game.h | 62 void GAME_GenerateTeam(const char* teamDefID, const equipDef_t* ed, int teamMembers); 63 void GAME_AppendTeamMember(int memberIndex, const char* teamDefID, const equipDef_t* ed);
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H A D | cl_game.cpp | 223 CL_GenerateCharacter(chr, teamDefID); in GAME_AppendTeamMember() 245 GAME_AppendTeamMember(i, teamDefID, ed); in GAME_GenerateTeam() 1232 const char* teamDefID = GAME_GetTeamDef(); in GAME_ItemIsUseable() local 1233 const teamDef_t* teamDef = Com_GetTeamDefinitionByID(teamDefID); in GAME_ItemIsUseable() 1379 const char* teamDefID; in GAME_GetTeamDef() local 1385 teamDefID = Cvar_GetString("cl_teamdef"); in GAME_GetTeamDef() 1386 if (teamDefID[0] == '\0') in GAME_GetTeamDef() 1387 teamDefID = "phalanx"; in GAME_GetTeamDef() 1388 return teamDefID; in GAME_GetTeamDef() 1398 const char* teamDefID = GAME_GetTeamDef(); in GAME_Spawn() local [all …]
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H A D | cl_game_team.cpp | 62 const char* teamDefID = GAME_GetTeamDef(); in GAME_AutoTeam() local 65 GAME_GenerateTeam(teamDefID, ed, teamMembers); in GAME_AutoTeam()
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H A D | cgame.h | 182 …void (IMPORT* GAME_AppendTeamMember) (int memberIndex, const char* teamDefID, const equipDef_t* ed…
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