Searched refs:teamUnits (Results 1 – 7 of 7) sorted by relevance
269 CUnitSet& teamUnits = teamHandler->Team(team)->units; in HandleUnitBoxSelection() local270 for (CUnitSet::iterator ui = teamUnits.begin(); ui != teamUnits.end(); ++ui) { in HandleUnitBoxSelection()323 CUnitSet& teamUnits = teamHandler->Team(team)->units; in HandleSingleUnitClickSelection() local324 for (ui = teamUnits.begin(); ui != teamUnits.end(); ++ui) { in HandleSingleUnitClickSelection()432 const CUnitSet& teamUnits = teamHandler->Team(gu->myTeam)->units; in SelectUnits() local433 if (teamUnits.find(unit) == teamUnits.end()) { in SelectUnits()
442 const std::list<CUnit*>& units = quad.teamUnits[allyteam]; in TestCone()524 const std::list<CUnit*>& units = quad.teamUnits[allyteam]; in TestTrajectoryCone()
368 const std::list<CUnit*>& allyTeamUnits = quad.teamUnits[t]; in QueryUnits()663 const std::list<CUnit*>& allyTeamUnits = quadField->GetQuad(*qi).teamUnits[t]; in GenerateWeaponTargets()
193 teamUnits.push_back(u); in CreateUnit()269 FillUnitVector(teamUnits, callback->GetTeamUnits()); in UpdateUnits()310 return teamUnits; in GetUnits()
79 std::vector<IUnit*> teamUnits; variable
109 std::vector< std::list<CUnit*> > teamUnits; member
31 CR_MEMBER(teamUnits),87 CQuadField::Quad::Quad() : teamUnits(teamHandler->ActiveAllyTeams()) in Quad()453 std::list<CUnit*>& quadAllyUnits = baseQuads[*qi].teamUnits[unit->allyteam]; in MovedUnit()467 baseQuads[*qi].teamUnits[unit->allyteam].push_front(unit); in MovedUnit()477 std::list<CUnit*>& quadAllyUnits = baseQuads[*qi].teamUnits[unit->allyteam]; in RemoveUnit()