/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomstat.cpp | 50 CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO) 52 level.teamdamage = self;
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H A D | doomstat.h | 84 EXTERN_CVAR (Float, teamdamage)
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H A D | g_level.h | 334 float teamdamage; member 449 float teamdamage; member
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H A D | g_level.cpp | 1298 level.teamdamage = teamdamage; in G_InitLevelLocals() 1340 if (info->teamdamage != 0.f) in G_InitLevelLocals() 1342 level.teamdamage = info->teamdamage; in G_InitLevelLocals() 1474 << level.teamdamage in G_SerializeLevel()
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H A D | g_mapinfo.cpp | 275 teamdamage = 0.f; in Reset() 1149 DEFINE_MAP_OPTION(teamdamage, true) in DEFINE_MAP_OPTION() argument 1153 info->teamdamage = float(parse.sc.Float); in DEFINE_MAP_OPTION()
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H A D | p_interaction.cpp | 1227 damage = (int)((float)damage * level.teamdamage); in P_DamageMobj() 1678 poison = (int)((float)poison * level.teamdamage); in P_PoisonPlayer()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_clericstaff.cpp | 77 …if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget… in DEFINE_ACTION_FUNCTION() 107 …if ((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0)) || linetarget… in DEFINE_ACTION_FUNCTION()
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H A D | a_flechette.cpp | 337 dopoison = victim->player->poisoncount < (int)(4.f * level.teamdamage); in DoSpecialDamage() 345 damage = (int)((float)damage * level.teamdamage); in DoSpecialDamage()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | minelayer.qc | 436 float selfdamage, teamdamage, enemydamage; 442 teamdamage = 0; 456 teamdamage = teamdamage + d; 467 desirabledamage = desirabledamage - teamdamage;
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H A D | devastator.qc | 434 float selfdamage, teamdamage, enemydamage; 440 teamdamage = 0; 453 teamdamage = teamdamage + d; 463 desirabledamage = desirabledamage - teamdamage;
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | vars.h | 62 VARG(teamdamage, 0, 1, 2); // 0 = off, 1 = non-bots damage team, 2 = all players damage team
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H A D | projs.cpp | 32 else if(m_fight(game::gamemode)) switch(teamdamage) in calcdamage()
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H A D | server.cpp | 2153 else if(m_fight(gamemode)) switch(GVAR(teamdamage)) in dodamage()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | player.h | 137 APVAR(IDF_GAMEMOD, teamdamage, 0, A_T_ALL,
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H A D | physics.cpp | 179 …de, game::mutators) && d->team == e->team && (proj || AA(e->actortype, teamdamage)&(1<<A_T_GHOST))… in isghost() 181 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost() 182 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost() 183 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
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H A D | server.cpp | 4126 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost() 4127 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost() 4128 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | player.h | 204 APVAR(IDF_GAMEMOD, 0, teamdamage, 0, A_T_ALL,
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H A D | physics.cpp | 171 …de, game::mutators) && d->team == e->team && (proj || AA(e->actortype, teamdamage)&(1<<A_T_GHOST))… in isghost() 173 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost() 174 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost() 175 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
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H A D | server.cpp | 4231 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost() 4232 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost() 4233 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
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/dports/games/bloodfrontier/bloodfrontier/data/ |
H A D | menus.cfg | 442 vardef teamdamage "team damage" 478 varfld teamdamage 16
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/dports/games/redeclipse16/base-1.6.0/config/ |
H A D | usage.cfg | 443 …setdesc (concatword $i teamdamage) "determines which targets can take team damage" "players bots e…
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/dports/games/redeclipse/base-2.0.0/config/ |
H A D | usage.cfg | 286 …setdesc (concatword $i teamdamage) "determines which targets can take team damage" "players bots e…
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