Home
last modified time | relevance | path

Searched refs:teamdamage (Results 1 – 22 of 22) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomstat.cpp50 CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO)
52 level.teamdamage = self;
H A Ddoomstat.h84 EXTERN_CVAR (Float, teamdamage)
H A Dg_level.h334 float teamdamage; member
449 float teamdamage; member
H A Dg_level.cpp1298 level.teamdamage = teamdamage; in G_InitLevelLocals()
1340 if (info->teamdamage != 0.f) in G_InitLevelLocals()
1342 level.teamdamage = info->teamdamage; in G_InitLevelLocals()
1474 << level.teamdamage in G_SerializeLevel()
H A Dg_mapinfo.cpp275 teamdamage = 0.f; in Reset()
1149 DEFINE_MAP_OPTION(teamdamage, true) in DEFINE_MAP_OPTION() argument
1153 info->teamdamage = float(parse.sc.Float); in DEFINE_MAP_OPTION()
H A Dp_interaction.cpp1227 damage = (int)((float)damage * level.teamdamage); in P_DamageMobj()
1678 poison = (int)((float)poison * level.teamdamage); in P_PoisonPlayer()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_clericstaff.cpp77 …if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget… in DEFINE_ACTION_FUNCTION()
107 …if ((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0)) || linetarget… in DEFINE_ACTION_FUNCTION()
H A Da_flechette.cpp337 dopoison = victim->player->poisoncount < (int)(4.f * level.teamdamage); in DoSpecialDamage()
345 damage = (int)((float)damage * level.teamdamage); in DoSpecialDamage()
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dminelayer.qc436 float selfdamage, teamdamage, enemydamage;
442 teamdamage = 0;
456 teamdamage = teamdamage + d;
467 desirabledamage = desirabledamage - teamdamage;
H A Ddevastator.qc434 float selfdamage, teamdamage, enemydamage;
440 teamdamage = 0;
453 teamdamage = teamdamage + d;
463 desirabledamage = desirabledamage - teamdamage;
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dvars.h62 VARG(teamdamage, 0, 1, 2); // 0 = off, 1 = non-bots damage team, 2 = all players damage team
H A Dprojs.cpp32 else if(m_fight(game::gamemode)) switch(teamdamage) in calcdamage()
H A Dserver.cpp2153 else if(m_fight(gamemode)) switch(GVAR(teamdamage)) in dodamage()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dplayer.h137 APVAR(IDF_GAMEMOD, teamdamage, 0, A_T_ALL,
H A Dphysics.cpp179 …de, game::mutators) && d->team == e->team && (proj || AA(e->actortype, teamdamage)&(1<<A_T_GHOST))… in isghost()
181 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost()
182 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost()
183 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
H A Dserver.cpp4126 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost()
4127 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost()
4128 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dplayer.h204 APVAR(IDF_GAMEMOD, 0, teamdamage, 0, A_T_ALL,
H A Dphysics.cpp171 …de, game::mutators) && d->team == e->team && (proj || AA(e->actortype, teamdamage)&(1<<A_T_GHOST))… in isghost()
173 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost()
174 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost()
175 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
H A Dserver.cpp4231 case A_PLAYER: if(!(AA(e->actortype, teamdamage)&(1<<A_T_PLAYERS))) return true; break; in isghost()
4232 case A_BOT: if(!(AA(e->actortype, teamdamage)&(1<<A_T_BOTS))) return true; break; in isghost()
4233 default: if(!(AA(e->actortype, teamdamage)&(1<<A_T_ENEMIES))) return true; break; in isghost()
/dports/games/bloodfrontier/bloodfrontier/data/
H A Dmenus.cfg442 vardef teamdamage "team damage"
478 varfld teamdamage 16
/dports/games/redeclipse16/base-1.6.0/config/
H A Dusage.cfg443 …setdesc (concatword $i teamdamage) "determines which targets can take team damage" "players bots e…
/dports/games/redeclipse/base-2.0.0/config/
H A Dusage.cfg286 …setdesc (concatword $i teamdamage) "determines which targets can take team damage" "players bots e…