Searched refs:teleport_monster (Results 1 – 18 of 18) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | s_convey.lua | 85 teleport_monster(Ind, args.dir)
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/dports/games/moria/umoria/source/ |
H A D | wands.c | 133 ident = teleport_monster(dir, k, l); in aim()
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H A D | magic.c | 162 (void) teleport_monster(dir, char_row, char_col); in cast()
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H A D | externs.h | 683 int teleport_monster(int, int, int); 1197 int teleport_monster();
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H A D | spells.c | 1737 int teleport_monster(dir, y, x) in teleport_monster() function
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/dports/games/zangband/zangband/lib/script/ |
H A D | object.lua | 59 if teleport_monster(dir) then ident = TRUE end
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | use-obj.c | 1433 if (teleport_monster(p_ptr, dir)) *ident = TRUE; in aim_wand() 1825 if (teleport_monster(p_ptr, dir)) *ident = TRUE; in zap_rod() 2313 teleport_monster(p_ptr, dir); in activate_object()
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H A D | x-spell.c | 1375 (void)teleport_monster(p_ptr, dir); in cast_mage_spell() 2098 (void)teleport_monster(p_ptr, dir); in cast_priest_spell()
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H A D | externs.h | 980 extern bool teleport_monster(player_type *p_ptr, int dir);
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H A D | spells2.c | 4827 bool teleport_monster(player_type *p_ptr, int dir) in teleport_monster() function
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/dports/games/zangband/zangband/src/ |
H A D | l-spell.pkg | 175 extern bool teleport_monster(int dir);
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H A D | externs.h | 721 extern bool teleport_monster(int dir);
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H A D | spells2.c | 3455 bool teleport_monster(int dir) in teleport_monster() function
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 607 extern bool teleport_monster(int Ind, int dir);
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | spells.pre | 238 extern bool teleport_monster(int Ind, int dir);
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H A D | cmd6.c | 3535 if (teleport_monster(Ind, dir)) ident = TRUE; 4271 if (teleport_monster(Ind, dir)) ident = TRUE; 6263 teleport_monster(Ind, dir);
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H A D | externs.h | 1585 extern bool teleport_monster(int Ind, int dir);
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H A D | spells2.c | 6732 bool teleport_monster(int Ind, int dir) in teleport_monster() function
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