Searched refs:teleport_party (Results 1 – 8 of 8) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | cheat.cc | 867 gwin->teleport_party(t); in map_teleport() 881 gwin->teleport_party(t); in cursor_teleport() 896 gwin->teleport_party(gwin->get_main_actor()->get_tile(), true, newmap); in next_map_teleport()
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H A D | cheat_screen.cc | 1355 Game_window::get_instance()->teleport_party(actor->get_tile(), in NPCActivate() 2904 gwin->teleport_party(t); in TeleportActivate() 2933 gwin->teleport_party(t); in TeleportActivate() 2960 gwin->teleport_party(t); in TeleportActivate() 2969 Game_window::get_instance()->teleport_party(actor->get_tile(), in TeleportActivate() 2978 gwin->teleport_party(gwin->get_main_actor()->get_tile(), true, i); in TeleportActivate()
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H A D | gamewin.h | 659 void teleport_party(Tile_coord const &t, bool skip_eggs = false,
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H A D | gamewin.cc | 1840 void Game_window::teleport_party( in teleport_party() function in Game_window
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H A D | ChangeLog | 1674 * usecode/intrinsics.cc: Intrinsics using Game_window::teleport_party were 2173 to make sure party members don't teleport with teleport_party if paralyzed, or asleep. 2174 Added an optional parameter for teleport_party, teleport_to_saved_pos, move_object,
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/server/ |
H A D | server.cc | 469 gwin->teleport_party(pos, true, num); in Handle_client_message()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ |
H A D | intrinsics.cc | 1057 gwin->teleport_party(tile, false, map, in USECODE_INTRINSIC() 1860 gwin->teleport_party(t, false, vs->get_target_map(), in USECODE_INTRINSIC() 3375 gwin->teleport_party(saved_pos, false, saved_map, in USECODE_INTRINSIC()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | egg.cc | 391 gwin->teleport_party(pos, false, mapnum, false); in hatch_now()
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