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Searched refs:teleport_party (Results 1 – 8 of 8) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcheat.cc867 gwin->teleport_party(t); in map_teleport()
881 gwin->teleport_party(t); in cursor_teleport()
896 gwin->teleport_party(gwin->get_main_actor()->get_tile(), true, newmap); in next_map_teleport()
H A Dcheat_screen.cc1355 Game_window::get_instance()->teleport_party(actor->get_tile(), in NPCActivate()
2904 gwin->teleport_party(t); in TeleportActivate()
2933 gwin->teleport_party(t); in TeleportActivate()
2960 gwin->teleport_party(t); in TeleportActivate()
2969 Game_window::get_instance()->teleport_party(actor->get_tile(), in TeleportActivate()
2978 gwin->teleport_party(gwin->get_main_actor()->get_tile(), true, i); in TeleportActivate()
H A Dgamewin.h659 void teleport_party(Tile_coord const &t, bool skip_eggs = false,
H A Dgamewin.cc1840 void Game_window::teleport_party( in teleport_party() function in Game_window
H A DChangeLog1674 * usecode/intrinsics.cc: Intrinsics using Game_window::teleport_party were
2173 to make sure party members don't teleport with teleport_party if paralyzed, or asleep.
2174 Added an optional parameter for teleport_party, teleport_to_saved_pos, move_object,
/dports/games/exult/exult-snapshot-v1.7.0.20211128/server/
H A Dserver.cc469 gwin->teleport_party(pos, true, num); in Handle_client_message()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dintrinsics.cc1057 gwin->teleport_party(tile, false, map, in USECODE_INTRINSIC()
1860 gwin->teleport_party(t, false, vs->get_target_map(), in USECODE_INTRINSIC()
3375 gwin->teleport_party(saved_pos, false, saved_map, in USECODE_INTRINSIC()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Degg.cc391 gwin->teleport_party(pos, false, mapnum, false); in hatch_now()