Searched refs:tempDetailedPlacement (Results 1 – 2 of 2) sorted by relevance
156 SOLDIERCREATE_STRUCT tempDetailedPlacement; in LoadEnemySoldiersFromTempFile() local164 if (bp->bTeam != tempDetailedPlacement.bTeam) in LoadEnemySoldiersFromTempFile()181 *dp = tempDetailedPlacement; in LoadEnemySoldiersFromTempFile()409 SOLDIERCREATE_STRUCT tempDetailedPlacement; in NewWayOfLoadingEnemySoldiersFromTempFile() local416 if (bp->bTeam != tempDetailedPlacement.bTeam) in NewWayOfLoadingEnemySoldiersFromTempFile()429 *dp = tempDetailedPlacement; in NewWayOfLoadingEnemySoldiersFromTempFile()564 SOLDIERCREATE_STRUCT tempDetailedPlacement; in NewWayOfLoadingCiviliansFromTempFile() local591 *dp = tempDetailedPlacement; in NewWayOfLoadingCiviliansFromTempFile()632 if (bp->bTeam != tempDetailedPlacement.bTeam) in NewWayOfLoadingCiviliansFromTempFile()908 SOLDIERCREATE_STRUCT tempDetailedPlacement; in CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile() local[all …]
2920 SOLDIERCREATE_STRUCT tempDetailedPlacement; in PasteMercPlacement() local2981 …CreateDetailedPlacementGivenStaticDetailedPlacementAndBasicPlacementInfo( &tempDetailedPlacement, … in PasteMercPlacement()2985 tempDetailedPlacement = gTempDetailedPlacement; in PasteMercPlacement()2989 SOLDIERTYPE* const pSoldier = TacticalCreateSoldier(tempDetailedPlacement); in PasteMercPlacement()