Searched refs:temp_bitmask (Results 1 – 3 of 3) sorted by relevance
/dports/games/bugsquish/bugsquish-0.0.6/ |
H A D | bugsquish.c | 1049 Uint8 temp_bitmap[32], temp_bitmask[32]; local 1158 temp_bitmask[i] = (((b & 0x01) << 7) | 1168 SDL_SetCursor(SDL_CreateCursor(temp_bitmap, temp_bitmask, 16, 16, 0, 0));
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/dports/games/gemdropx/gemdropx-0.9/ |
H A D | gemdropx.c | 505 Uint8 temp_bitmap[32], temp_bitmask[32]; in setup() local 623 temp_bitmask[j] = (((b & 0x01) << 7) | in setup() 633 cursor[i] = SDL_CreateCursor(temp_bitmap, temp_bitmask, in setup()
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/dports/games/tuxpaint/tuxpaint-0.9.26/src/ |
H A D | tuxpaint.c | 8269 Uint8 temp_bitmap[128], temp_bitmask[128]; in get_cursor() local 8292 temp_bitmask[i] = (((b & 0x01) << 7) | in get_cursor() 8299 return (SDL_CreateCursor(temp_bitmap, temp_bitmask, width, height, x, y)); in get_cursor()
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