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Searched refs:tempdoor (Results 1 – 2 of 2) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c2338 doorobj_t*tempdoor; in SpawnFirebomb() local
2411 if (tempdoor->position<0x8000) in SpawnFirebomb()
4982 doorobj_t *tempdoor; in MissileTryMove() local
5366 tempdoor = doorobjlist[doorn&0x3ff]; in MissileTryMove()
5367 if (tempdoor->position>=0x8000) in MissileTryMove()
5372 DetonateMissile(ob,tempdoor); in MissileTryMove()
7032 doorobj_t*tempdoor; in CheckDoors() local
7037 tempdoor = doorobjlist[doorn&0x3ff]; in CheckDoors()
7038 if (tempdoor->action == dr_open) in CheckDoors()
7064 if ((!DOOR_LOCKED(tempdoor)) && in CheckDoors()
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H A Drt_playr.c1569 doorobj_t* tempdoor=NULL; in Cmd_Use() local
1640 tempdoor=(doorobj_t*)actorat[checkx][checky]; in Cmd_Use()
1670 else if (tempdoor && tempdoor->which==PWALL) in Cmd_Use()
1672 temppwall=(pwallobj_t *)tempdoor; in Cmd_Use()