Searched refs:tempdoor (Results 1 – 2 of 2) sorted by relevance
2338 doorobj_t*tempdoor; in SpawnFirebomb() local2411 if (tempdoor->position<0x8000) in SpawnFirebomb()4982 doorobj_t *tempdoor; in MissileTryMove() local5366 tempdoor = doorobjlist[doorn&0x3ff]; in MissileTryMove()5367 if (tempdoor->position>=0x8000) in MissileTryMove()5372 DetonateMissile(ob,tempdoor); in MissileTryMove()7032 doorobj_t*tempdoor; in CheckDoors() local7037 tempdoor = doorobjlist[doorn&0x3ff]; in CheckDoors()7038 if (tempdoor->action == dr_open) in CheckDoors()7064 if ((!DOOR_LOCKED(tempdoor)) && in CheckDoors()[all …]
1569 doorobj_t* tempdoor=NULL; in Cmd_Use() local1640 tempdoor=(doorobj_t*)actorat[checkx][checky]; in Cmd_Use()1670 else if (tempdoor && tempdoor->which==PWALL) in Cmd_Use()1672 temppwall=(pwallobj_t *)tempdoor; in Cmd_Use()