Searched refs:terrHeight (Results 1 – 3 of 3) sorted by relevance
/dports/devel/mercator/mercator-0.3.3/Mercator/ |
H A D | Intersect.cpp | 91 float terrHeight; in HOT() local 92 if (!t.getHeightAndNormal(pt[0], pt[1], terrHeight, normal)) { in HOT() 96 h = (pt[2] - terrHeight); in HOT()
|
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | WaterManager.cpp | 808 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT1[t]+outmost), in CreateWaveMeshes() local 810 …perp.X*(perpT1[t]+outmost), baseHeight + heightT1[t]*sideNess + std::max(m_WaterHeight,terrHeight), in CreateWaveMeshes() 815 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT2[t]+outmost), in CreateWaveMeshes() local 817 …perp.X*(perpT2[t]+outmost), baseHeight + heightT1[t]*sideNess + std::max(m_WaterHeight,terrHeight), in CreateWaveMeshes() 822 …float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT3[t]+outmost*sideN… in CreateWaveMeshes() local 824 …*sideNess), baseHeight + heightT2[t]*sideNess + std::max(m_WaterHeight,terrHeight), pos.Y+sign*per… in CreateWaveMeshes() 828 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT4[t]+outmost), in CreateWaveMeshes() local 830 …perp.X*(perpT4[t]+outmost), baseHeight + heightT3[t]*sideNess + std::max(m_WaterHeight,terrHeight), in CreateWaveMeshes()
|
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Space.cpp | 987 double terrHeight = terrain->GetTerrainHeight(body->GetPosition().Normalized()); in CollideWithTerrain() local 988 if (altitude >= terrHeight) in CollideWithTerrain() 991 …CollisionContact c(body->GetPosition(), body->GetPosition().Normalized(), terrHeight - altitude, t… in CollideWithTerrain()
|