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Searched refs:terrHeight (Results 1 – 3 of 3) sorted by relevance

/dports/devel/mercator/mercator-0.3.3/Mercator/
H A DIntersect.cpp91 float terrHeight; in HOT() local
92 if (!t.getHeightAndNormal(pt[0], pt[1], terrHeight, normal)) { in HOT()
96 h = (pt[2] - terrHeight); in HOT()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.cpp808 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT1[t]+outmost), in CreateWaveMeshes() local
810 …perp.X*(perpT1[t]+outmost), baseHeight + heightT1[t]*sideNess + std::max(m_WaterHeight,terrHeight), in CreateWaveMeshes()
815 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT2[t]+outmost), in CreateWaveMeshes() local
817 …perp.X*(perpT2[t]+outmost), baseHeight + heightT1[t]*sideNess + std::max(m_WaterHeight,terrHeight), in CreateWaveMeshes()
822 …float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT3[t]+outmost*sideN… in CreateWaveMeshes() local
824 …*sideNess), baseHeight + heightT2[t]*sideNess + std::max(m_WaterHeight,terrHeight), pos.Y+sign*per… in CreateWaveMeshes()
828 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT4[t]+outmost), in CreateWaveMeshes() local
830 …perp.X*(perpT4[t]+outmost), baseHeight + heightT3[t]*sideNess + std::max(m_WaterHeight,terrHeight), in CreateWaveMeshes()
/dports/games/pioneer/pioneer-20210723/src/
H A DSpace.cpp987 double terrHeight = terrain->GetTerrainHeight(body->GetPosition().Normalized()); in CollideWithTerrain() local
988 if (altitude >= terrHeight) in CollideWithTerrain()
991 …CollisionContact c(body->GetPosition(), body->GetPosition().Normalized(), terrHeight - altitude, t… in CollideWithTerrain()